Romancing SaGa 2

Romancing SaGa 2

released on Dec 10, 1993

Romancing SaGa 2

released on Dec 10, 1993

The Emperor or Empress of Avalon begins the game as King Leon and later plays as his various heirs down through the game years. Leon hands his kingdom over to his son, Gellard. At the end of Gellard's reign, the player is able to choose his or her own successor and pass on Gellard's abilities to them. At the end of each generation, he or she will be given a choice of four heirs. Their identity is based on a combination of chance and anyone whom the player has assisted or allied within in a past generation.


Also in series

Romancing SaGa 3
Romancing SaGa 3
Romancing SaGa Re;UniverSe
Romancing SaGa Re;UniverSe
Romancing SaGa: Minstrel Song
Romancing SaGa: Minstrel Song
Romancing SaGa 3
Romancing SaGa 3
Romancing SaGa
Romancing SaGa

Released on

Genres

RPG


More Info on IGDB


Reviews View More

maybe not the strongest game ever writing or story wise but conceptually and in execution for a jrpg from 1993 romancing saga 2 is incredibly interesting and a game i'll probably be thinking about for a long time. the only version available in english being an inferior remaster definitely doesn't do it any favors for a wider audience, but it's still something worth checking out if you care at all about the genre. my only hope from something like team asano or just the influx of more classic-inspired jrpgs in general is that we go back to an era where we get experimental titles like this again

When a dumbass tries to spout some random bullshit about how JRPGs aren´t real RPGs, show'em this game to shatter their tiny limited brain

Botei mais de 40 horas, tive mais de 20 sucessores, e sinto que fiz o mínimo nesse jogo. Apenas 3 dos 7 Heroes derrotados...

After finishing the game, my thoughts on Romancing SaGa 2 haven't changed much from the status I made the other day.

There is very little story. There are tons of mechanics, but none of them are explained. There were quite a few instances in quests where I'm sure I would have gotten stuck for hours if I didn't consult a guide due to the old school lack of reasonable clues. The combat could be unfairly brutal on a regular basis. While there were no random encounters, screens were frequently flooded with far too many enemies, making some dungeons an absolute slog. The PC port controlled and ran rather poorly, having strange input issues that would cause the game to register many extra button presses at times.

Even with all of the fairly major issues, I ended up getting absolutely sucked into the stupid game. The story telling for the scenarios was quite basic, but had a charm to it that resonated with me. Combat was difficult, but had a surprising amount to offer for an RPG from 1993. I've always enjoyed SaGa style character progression, and RS2 was no exception. Building the empire through projects, research, and recruiting new units was very cool, despite the limited depth to the individual systems. Playing a string of successive emperors, each inheriting the powers of the past was really neat and led to a feeling of playing as the empire, rather than individual characters. That said, I accidentally chose a lady rogue named Beaver as my emperor due to the input issues and she went on to found the most important institution in the land -- the magic university. That's a character I'll never forget!

I actually had more fun with Romancing SaGa 2 than I did any of its SNES Final Fantasy contemporaries, including 6. Actually, to throw out a real hot take -- it might just be my favorite SNES JRPG now.

I tried playing this with no idea what I was doing without knowing I’d need some type of guide or some shit I spawned in and fought some asshole way stronger than me and immediately had to start a new generation

Game Review - originally written by (wraith)

Romancing SaGa 2 is considered by many to be the best of the series. Since I can't read Japanese and there's no translations that are far enough along to judge that statement, I'll pass it along with no guarantees.
(editor's note: the game received an official translation in 2016)

It does sound cool, however. Much like RS3 (which I have played), the game has a system of learning techniques from fighting and such rather than experience. The game also has a system where character age and die and pass on their skills to younger generations, though I'm not sure that the story line is specifically tailored around that, as it is in Phantasy Star III (for Sega Genesis).

Hopefully someday I'll be able to write a more complete review.