Run Buddy

Run Buddy

released on Apr 30, 1998

Log in to access rating features

Run Buddy

released on Apr 30, 1998

Run Buddy, stylized as "run buddy", is a single map for Boom by Michael Krause released in April 1998. Its notability is in the large scale of its architecture and liberal use of open spaces, which contributed to slowdown issues due to reject inefficiencies. A "fast" version using RMB to calculate the reject was released in May 1998.


Released on

Genres


More Info on IGDB


Reviews View More

Awesome, fast-paced level which was surprising given its massive size (~435 enemies on the difficulty I chose, with tons of sprawling open areas). Definitely had to be strategic in many places because chain gunners down long sight paths with no cover is terrifying, especially when rockets were extremely scarce. Also, 3-4 cyberdemons around the level on Ultra-violence, which was wild because there were no energy weapons in the level, you only had shotguns, pistol/chaingun, and rocket launcher to get through the whole ordeal. It was very much a rocket-rationing level which made it all the more hectic near the end when the enemy count and tier started rising drastically. A great example of large levels not necessarily equaling boring (or easy) in a DOOM game.