Saints Row: The Third - The Trouble with Clones

Saints Row: The Third - The Trouble with Clones

released on Mar 20, 2012

Saints Row: The Third - The Trouble with Clones

released on Mar 20, 2012

Help the Saints' biggest fan, Jimmy Torbitson, stop his Saints clone from terrorizing the city by using the new Bee Gun and unlocking the true power in Saints Flow. In the end, maybe even save a lost friend in the process.


Also in series

Saints Row IV: Re-Elected
Saints Row IV: Re-Elected
Saints Row: Gat Out of Hell
Saints Row: Gat Out of Hell
Saints Row IV
Saints Row IV
Saints Row: The Third
Saints Row: The Third
Saints Row 2
Saints Row 2

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Reviews View More

We call this "foreshadowing" in the industry

Always found the superpowers here to be more fun than the ones in Saints Row IV - their rougher feel makes them seem more memorable, and definitely less repetitive since they're contained to this section and not used as padding to constantly fluff up the majority of the game (though it would have been nice to unlock them for limited-time uses outside of the DLC). Still crazy how this essentially stemmed from Volition/Deep Silver realizing their severe narrative mistake from the base game and trying sloppily (futilely?) to rectify it. But whatever, the Gat brute is pretty awesome (though on that note, where tf is Jimmy as a homie?) and this sufficiently expounds upon the base's weird, funny volatility.

Jimmy shut up, you absolute nerd.

A short and poorly designed DLC designed to kinda undo one of the game's mistakes, but it ends up just being a sign of things to come in Saints Row IV with its insanity instead.