Sea of Stars is a turn-based RPG inspired by the classics. Promising the Sabotage touch in every system, Sea of Stars aims to modernize the classic RPG in terms of turn-based combat, storytelling, exploration and interactions with the environment, while still offering a hearty slice of nostalgia and good old, simple fun.
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This review contains spoilers
It certainly scratches that 'Turn-based RPG' itch I get, which being a really fun and inventive game. It has a colorful and energetic aesthetic, while keeping in the classic designs that made me fall in love with the genre as a kid. Fun combat, great characters, and an appropriately melodramatic story. My only big knock is that the game really didn't expect me to find the character of Garl as utterly annoying as I did, because a lot of emotion flew out the window when I started rooting for him to die. But, you can't win them all. As it stands, it's a very charming game, and I'll be interested to see what the developers do next.
Gostei bastante do jogo, mesmo sendo por turnos ele é bem dinâmico no combate tendo mecânicas de acertar botões em momentos específicos para aumentar o combo por exemplo. A Pixel Arte do jogo é muito lindo e jogo só melhora a medida que avançamos. O único ponto negativo dele pra mim, é que o final verdadeiro você só consegue fazer depois de zerar e fazer mais algumas atividades e achar todas as conchas (coletáveis), o que faltou foi o final verdadeiro ser o final padrão.