She Who Fights Monsters: Choice Edition
released on Nov 08, 2016
An expanded game of She Who Fights Monsters
Once upon a time, there was a sweet little girl with a big imagination. Her name was Jennifer (Jenny for short), and her world was full of adventure. A closet became a sanctuary. A basement became a secret passage to the Land of Elves. And her home became a nightmare world with no warning, rhyme or reason beyond the unpredictable winds of her father's drunken rage.
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Tried playing this, but it crashed on Day 4 every time I tried talking to someone or going into the building during the adventure game segment. Hoping to bypass the problem by simply skipping past the adventure game segment, I instead got softlocked in Jenny's mind palace. She wouldn't leave the castle, saying that she must be forgetting something. After interacting with everything in the room, I thought maybe I was supposed to summon Mother here. There was literally nothing else to do, but had no I MP for it—the spell costs all of Jenny's MP and I had tried it on an earlier day just to see what it did. The game doesn't provide a way to recover it, or if it did, there wasn't a way to do so in the room I was trapped in. With nothing but a hunch and what little remaining patience I had remaining, I fully restarted... only to suffer a crash on a Day 2 random event—being dropped into a purple maze.
I'm not sure if the "real world father is a drunken abuser" real life segments and the "spooky blood and static and meat horror" dream segments ever come together to form something actually cohesive, or if the latter is just a quick way to symbolize the character's turbulent emotional state, but I'll probably never figure that out. A few people seem to really like She Who Fights Monsters, so I was looking forward to it, but the game is unfortunately broken to the extent that I can't muster up the patience for it.
I'm not sure if the "real world father is a drunken abuser" real life segments and the "spooky blood and static and meat horror" dream segments ever come together to form something actually cohesive, or if the latter is just a quick way to symbolize the character's turbulent emotional state, but I'll probably never figure that out. A few people seem to really like She Who Fights Monsters, so I was looking forward to it, but the game is unfortunately broken to the extent that I can't muster up the patience for it.