Shikigami no Shiro

Shikigami no Shiro

released on Dec 31, 2001

Shikigami no Shiro

released on Dec 31, 2001


Also in series

Castle of Shikigami III
Castle of Shikigami III

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Middle of the road shmup with a neat cast and setting but really half thought out shot and power system lacking clear character diversity. There's a huge risk-reward system as you have improved shot while grazing, but focus shots are very situational and lack the same graze benefits. Enemies tend to drop just one power up so collection is more important than clearing the screen, but obviously certain enemies will be bigger hazards. Each character has mostly the same speed so there's a very singular way the game wants to be approached for the most part and that means just fucking dealing with the actual obstacles while you scramble to collect. I like feeling weak in a shmup but it feels like emerging genre staples were just kind of copied in (tap vs focus shot, breakable boss parts but they do nothing) The player needs just one more tool or a standalone focus to approach situations expressively.