Shinseiden Megaseed: Fukkatsu-hen

Shinseiden Megaseed: Fukkatsu-hen

released on Jul 31, 1997

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Shinseiden Megaseed: Fukkatsu-hen

released on Jul 31, 1997

Shinseiden Megaseed: Fukkatsu-hen is a Strategy game, developed by Japan Media Programming and published by Banpresto, which was released in Japan in 1997.


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A poorly designed SRPG with (mostly) awful music, no budget, mediocre gameplay and a pretty solid story with a bittersweet ending. The base gameplay largely revolves around unlocking new forms (which are all useless save one that carries your team) while fighting the same two or three enemy types till the very end. The game itself has some pretty solid illustrations and seeing all these monster designs (despite being a total mess visually) was a treat. The animations, while crude, for the finishers were still cool (even if you couldn't skip them) and had 90's action anime charm to them. The worst thing a SRPG can do, in my opinion, is make it so you have no viable strategies to beat a stage outside of one very specific path the game developers allow you to take and this game commits to this twice by the ending stages. Something about being soft-locked and forced to restart the entire game over something you had no chance of knowing about from before gets me very upset, and while I didn't get soft-locked by the game I got very close to it - too much so for my liking. At any rate, I was charmed by the game's story and characters enough to finish it. The game's ending turned out to be more bittersweet and memorable than I expected it to be. Its still low-budget but they really didn't pull their punches when hitting the more emotional notes of the ending and it definitely left an impression. I can't recommend this game to anyone save maybe diehard tokusatsu fans who really want to see a bunch of cool 90's pngs punching each other; But even so I can't help but still feel just a smidge sentimental when reflecting on this game.

Riguna is a total babe, by the way. We NEED more 90's anime witches in gaming.