Shivers II: Harvest of Souls

Shivers II: Harvest of Souls

released on Apr 09, 1997

Shivers II: Harvest of Souls

released on Apr 09, 1997

Your friends of the rock band Trip Cyclone win the Battle of the Bands and decide to make video clips in the secluded desert town of Cyclone, Arizona, located amidst the red rocks of Devil's Mouth Canyon. They stay at the house of aunt Pearl and help her out part-time in her cafe. The town seems to have gotten stuck in time decades ago, people are strange and not welcoming to outsiders. When two hikers do not return from their trip in the canyon, on which people believe an ancient Indian curse rests, the villagers set out for a search expedition, only to lose a local villager in the process. The town is restless, tourists stop coming and the band believes they may not be able to make their rock videos, lacking the money to buy equipment. Then they are approached by a strange man wearing a traditional Indian Kachina mask, who names himself Darkcloud. Darkcloud expresses strong interest in their music and decides to finance the band, even hiring a technician from LA. It is very suspicious but on the other hand the help is welcome. But then strange events begin - as their videos are broadcasted on the local TV network, people gradually turn into mental zombies, lured to Devil's Mouth Canyon. One by one they disappear. When the band witnessed more than they would like to, and they decide to pack their bags and leave town, a landslide occurs and virtually isolates Cyclone with no more supplies or people going in or out. People are trapped. Only one more person manages to make it to the town after a rough motorcycle ride - you. When you arrive, all people have disappeared, including your friends. What is going on here? Who is Darkcloud? And can you save your friends? Clues are scattered in their videos and in the buildings around the ghost town. Your friends' lives depend on your witts and puzzle-solving skills, Warrior.


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Easily one of the most fun puzzle oriented point and click games I've played. It keeps the main concept- exploring those cool looking 90s pre-rendered environments looking for several artifacts, but improves pretty much everything from the first game. The city of Cyclone is extremely creative and interesting to explore, filled with secrets, but much more intuitive to navigate once you learn it. The puzzles are challenging, but mostly doable, with a single brutal exception. Also you no longer have to write down a thousand of things as the game has a very useful "flashback" feature.

Another great QoL is a map with quick travel, extremely useful in a game with huge amounts of backtracking like this one. Finally art and story direction is also much more consistent this time around. Its still campy, but executed much better and with plenty of good ideas along the way, like the weird music clips with clues and the uncanny themed shops.