Skies of Arcadia Legends

Skies of Arcadia Legends

released on Dec 26, 2002

Skies of Arcadia Legends

released on Dec 26, 2002

An expanded game of Skies of Arcadia

Battle to Save Arcadia! You are Vyse, a young pirate on a quest to save Arcadia. Wage battle against an evil Empire as you make a name for yourself on land and in the sky. Will you become a Legend? -New "Wanted" Battles, new characters, weapons, and more! -An improved battle engine featuring spectacular special attacks -Experience the Director's Cut with hours of new gameplay! -Employ devastating weapons and magic -Explore a full 3D world to recruit up to 22 crew members


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Skies of Arcadia
Skies of Arcadia

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Manages to be both a deeply unique idea, and a great distillation of classic JRPG mechanics. Sailing around the world never gets old and the ship battles are 10/10. I've only played the Legends version, not the Sega original, but the added bounty battles and Piastol subplot feel like they fit right in. It's true that late-game, you end up using the same couple abilities to either wipe out mobs of enemies or beat bosses (and prevent those bosses from just wiping you out in one move), but it's so much fun that I don't really care. The story isn't trying to be super dark and serious, which is honestly a breath of fresh air compared to some of its contemporaries. If they ever made a sequel, I would sell a kidney to own it, so it is sad to know that this series is almost certainly dead.

From a gameplay perspective SoA is excellent, if not ground-breaking. Take a normal JRPG, with its lengthily skill trees, clustered menu options, convoluted inventory system, and complicated battle numbers and distill that into a streamlined interface, you get SoA. The battle system is fun, fluid, and presented in such a simple style you want to master all the moves and tactics. Not to mention when you die in a boss battle in this game you go right back to the beginning of the battle (how has FF not figured this out yet?), there is also a very balanced difficulty curve in this game. The world map escalates way more than you’d think and ship battles are fun, the music in this games is also fantastic! Perhaps the only area where SoA feels empty is surprisingly the story and lore. The story (for the most part) is a straightforward ‘defeat the bad guy’ while the lore feels very copy-pasted for environments and overall underdeveloped, it feels like a lot more could have been done here to make the game feel more iconic. The characters are fun and even develop a little. I think the word I’ve used to describe this game would be FUN, and really at the end of the day that’s why this game is considered a classic.

Top 10 RPG of all time. Just wish you didn’t have to sell crack to afford a physical copy.

The most important thing a JRPG needs to get right is its world. SoA has the best one.

Great vibe, good world and saturday morning cartoon energy but the combat is just bunch of boring spaghetti

phenomenal characters, world, and storytelling. some of the dialogue in skies will stay with me forever. but if you're going to make a game that's 60% combat, you need to design a fun combat system. the excuse of "this is how JRPGs were back then" does not work when your game originally released the same month, on the same console, as Grandia 2.