Slasher's Keep

Slasher's Keep

released on Nov 19, 2020

Slasher's Keep

released on Nov 19, 2020

You have been imprisoned and left to rot in the depths of Slasher's Keep, a frightful construct towering above the forgotten forest in the remotest wilds of Ool. As rulers came and went the keep remained the final destination for the nation's most undesirable elements. Many a scoundrel has tried and failed to escape its dungeons, perilous as they are. Will you share their fate, or will you overcome the challenges ahead involving the features below? Hack, slash, shoot and loot your way through procedurally generated dungeons! Smack your enemies into spikes with your inventory sack!


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Um jogo com uma art style maravilhosa, uma das mais lindas que eu ja vi em um jogo indie, tem mecanicas realmente foda demais como o melhor sistema de crafting que ja vi, é um jogo bastante dificil entao eu apanhei bastante

Was pleasantly surprised to have come across an indie title with such depth, complexity and charm. The selling point of having a game that evoked the dungeon-crawling of Elder Scrolls games hooked me right in.

The game's art style is charming to a degree. Everything has this awkward gait and animation and the thick outlines make you feel as if you are playing a comic book. The environments do get repetitive down the line as the game really only has three separate dungeon aesthetics and you eventually get a good idea of how the algorithm generates the level design for each section of the game.

The combat is fun. Each weapon feels unique. Daggers swing blindingly fast and maces require your swings to be charged up as you approach your enemies. The active blocking is rewarding whenever you are able to successfully block monster's swing and make an opening to give a flurry of your own.

The game's strongest point is its progression system. Like any roguelite, your character becomes stronger with each death and its no different in this one. The game does it's various skill passives so well that improvements are very visible when you invest enough points into them. Some passives involve adding some fire damage to your swings, while other's allow your built in knock-back with your bag to knock enemies further away as well, opening to possibility to different builds and many ways to play the game.

I was not satisfied with one run, and the achievements available facilitated more of them. From 5 hours to 100 hours, I was very happy with my purchase. Great game!

odd level design but overall a very fun experience, imagine Skyrim if it actually had good combat, and was nothing like Skyrim.

I am super biased. Love this game. Always improving items and finding cool gear. The runs are so long and the enemies are super unbalanced until you learn their patterns or get better gear.

I love how creative this game is, definitely fun and engaging throughout