Snafu

Snafu

released on Oct 15, 1981

Snafu

released on Oct 15, 1981

The contest is on! Create a maze to corner your opponents...before you are cornered yourself. Split-second reflexes keep your trail in motion -- while blocking your opponent and/or the computer in a trap from which there is no escape. Or direct a hungry serpent after your opponent, and bite his tail off before he bites yours. It's a twisting tangle which only the swift survive. 16 game variations put you in control. Trap Games (12 variations) -- To keep your trail moving without colliding -- and to block your opponents' trails so that they are forced into collisions. Trails that collide with others, with the edge of the picture, with obstacles or themselves are eliminated. Bite Games (4 variations) -- To make contact between the head of your serpent and the tail of your opponent's serpent, "biting" off one link with each contact. The winner is the surviving serpent.


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I was an expert at Snake on my Nokia 3410. I'm absolutely terrible at Snafu. I'm hoping its just a control issue since i'm playing it on the Evercade EXP and not the Intellivision.

A decent Surround-type game. Up to 4 players can make it more interesting, especially since defeated players' walls disappear, re-opening areas of the game board. It also allows directional movement which sounds silly but does add more complexity to the game. Also features a mode where you have to eat your opponent one unit at a time. Feels like a very complete package.