Snatcher

Snatcher

released on Nov 26, 1988
by Konami

Snatcher

released on Nov 26, 1988
by Konami

Snatcher is a cyberpunk-themed graphic adventure game directed and written by Hideo Kojima and produced by Konami. The setting and story of Snatcher is heavily influenced by cyberpunk and science-fiction media, taking place in a large futuristic dystopian city. The story revolves around an investigator named Gillian Seed assigned to investigate a breed of bioroids known as "snatchers", who are killing humans and taking their place in society. The game is set in a primarily first person perspective and uses a menu-based interface that allows the protagonist to interact with his environment. The player can choose to "Look", "Investigate", "Talk", "Ask" and "Move" (in addition to other options) to acquire key items or receive vital information from other characters. The player can analyze items in Gillian's belongings or show it to other characters. During key points of the game's story, the player must pass shooting sequences to defend Gillian from assailants. These shooting segments use a 3x3 grid which the player can target to fire at enemies. A shooting trainer, called "Junker's Eyes", is accessible at Junker HQ that allows the player to measure their accuracy.


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SD Snatcher
SD Snatcher

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fucked up how Gillian Seed makes Zapp Brannigan and Blasto look progressive.

played out of some misguided sense of completionism i guess... this'd be the one game where i would urge you to play the remake instead.
great things are trying to be achieved here, but the MSX2 just doesn't have the resources for them and you can feel it recoiling and writhing in pain between scene transitions.
translation's also kinda jank on account of it being a Japanese>Portuguese>English job.

I don't LOVE snatcher, but it's RAD anyway. as a multimedia experience its compelling enough, but when this games vibes hit they really HIT. The music and pixel art are immaculate, and the world building is strangely playful and inventive a lot of the time. it can also be incessantly shallow and embarrassing in the ways you can probably expect. Ya it's basically blade runner with terminators, but its really interesting to see the sort of kojima moments and ideas here that would characterize his directing style, going all the way to death stranding.

The biggest problems I have pretty much have to do with it being a 1988 adventure game at its core, and the sensibilities that go along with that (I really hope the MC of policenauts isn't a complete letch holy shit). But I have to imagine that its not nearly as bad as some of the other similar games from that era? Maybe?
It's easy to hit a wall quite often, but if you hit your head against it for a couple minutes something will usually shake loose and move you along. The gameplay actually gave me strong phoenix write impressions in a lot of ways, not just in the aimlessness but asking the player to use non-objective reasoning to solve the puzzles. Using a guide will get you through a couple of obtuse puzzles and make it a pretty smooth 8 hours. But it's not necessary as long as you're comfortable with the game making you bumble around pretty often.

I love Hideo Kojima and I love Blade Runner, but I don't really love Snatcher. In many ways it was a very traditional graphic adventure game that came out almost two years later than originally planned, and as a result brushed dangerously close to the new era of point-and-click adventures that were about to take over the genre. As such, even for 1988, it feels a bit dated and is only saved from mediocrity by the wonderfully realized, though heavily lifted, setting and characters.

Game Review - originally written by Spinner 8

The Famous Snatcher, brainchild of God himself, Hideo Kojima. The amazing adventure game that Konami chose to deny us again and again, only to release it for the SEGA CD, then, again, choosing to deny us again and again. Thanks guys.

You’re Gillian Seed, a man who has no memory up until three years ago. After extensive training he goes to Neo Kobe (oh, and this is in the future) and becomes a Junker, a guy who goes after Snatchers. Snatchers, by the way, are bio-machines who kill humans and then take their appearance. Pretty creepy, right? You could be walking past Snatchers every day! You could be best friends with a Snatcher, heck, you could be married to one! And where, exactly, did these Snatchers come from, and why are they only in Neo Kobe? These questions need answers, dammit!

Snatcher is a great adventure game (in the tradition of games like, oh, Shadowgate, or Phantasy Star Adventure) for many reasons. The first is that it isn’t completely [redacted]. You actually feel like you’re doing things, and making progress, and being a real Junker detective guy. Not, like, put this rune on this staff and walk exactly three steps backwards and an ogre appears that you have to put to sleep with the magical bucket you may or may not have picked up at the very beginning of the game. The world of Snatcher actually makes SENSE. Another winning quality is its humor. Any game that breaks the fourth wall, makes a fool of its protagonist, and even goes so far as to make fun of ITSELF earns some serious cool points.

As far as how this one is different, depending on who you talk to, the MSX version of Snatcher is the definitive edition (graphic/sound quality aside). If I remember correctly, this is missing Act 3, which was added on to the Turbo CD version. I dunno, find out for yourself. Play!