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Fascinating.
A faux-documentary about imaginary & non-imaginary creatures and fantastical ecosystems with impeccable scientifical and realism-based approach. And underneath it, a heartfelt and very human coming of age story. And underneath that, a high concept yet plausible dystopian sci-fi scenario.
South Scrimshaw is brilliantly written and presented, and the more one ruminates on it, the more one can see the multi-layered story it is telling. Accompanied with pleasing artwork and an ethereal soundtrack, this visual novel maintains a trance over the player, and when it ends, it leaves you wanting more.
Truly a unique experience that no visual novel has replicated, as far as I know.
There is however a missed opportunity to have auto-play as an option, instead of manual skipping to give it that "documentary watching" experience. While there is some very light optional interactivity, it's just a method of gaining supplementary information, which is integral for world-building (and sometimes educational), but I would've still liked the option with pauses at the chance.
Game: 8.5/10
Enjoyment: 8/10
Final Rating: 8/10
A faux-documentary about imaginary & non-imaginary creatures and fantastical ecosystems with impeccable scientifical and realism-based approach. And underneath it, a heartfelt and very human coming of age story. And underneath that, a high concept yet plausible dystopian sci-fi scenario.
South Scrimshaw is brilliantly written and presented, and the more one ruminates on it, the more one can see the multi-layered story it is telling. Accompanied with pleasing artwork and an ethereal soundtrack, this visual novel maintains a trance over the player, and when it ends, it leaves you wanting more.
Truly a unique experience that no visual novel has replicated, as far as I know.
There is however a missed opportunity to have auto-play as an option, instead of manual skipping to give it that "documentary watching" experience. While there is some very light optional interactivity, it's just a method of gaining supplementary information, which is integral for world-building (and sometimes educational), but I would've still liked the option with pauses at the chance.
Game: 8.5/10
Enjoyment: 8/10
Final Rating: 8/10