Spawn: Armageddon

Spawn: Armageddon

released on Nov 21, 2003

Spawn: Armageddon

released on Nov 21, 2003

Spawn: Armageddon is a 3D action/adventure game based on the comic by Todd McFarlane, who also contributed the storyline for the game. Spawn struggles between the forces of Heaven and Hell in order to save the world, equipped with his Hell-sent living symbiotic suit and its chains. A multitude of weapons and Hell Powers are also available. Agony, the axe that Spawn uses in SoulCalibur II is also available as a melee attack weapon.


Also in series

Spawn: In the Demon's Hand
Spawn: In the Demon's Hand
Spawn
Spawn
Spawn: The Eternal
Spawn: The Eternal

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Genres


More Info on IGDB


Reviews View More

This game was so cool then BAM it spawns a ton of enemies that stun lock u and barleys gives u health and gives u one of the worst levels you've ever played ever (not even joking its that bad). Overall though this games pretty solid for a 2003 action game the bosses are fun and the different weapons are cool to use and the atmosphere also is reminiscent of the comics, so if u like DMC1 or Spawn the u should check it out.

Um Game medíocre que só é minimamente lembrado por ser do Spawn.

Kinda fun and atmospheric for 10 minutes. Then it just becomes boring slush. Awful gameplay. Very doubtful I'm picking this back up

Mediocre DMC clone

Spawn: Armageddon starts off well enough. The CG cutscenes look good and the presentation is quite nice.

The combat is mixed. It’s not without good ideas, but it fails to push the player to engage with its systems in a dynamic way most of the time. There’s a technique bonus for killing enemies a certain way. Getting this bonus will reward extra souls for powering up Spawn and help achieve a higher ranking. While most of the time going for the technique bonus is also the most effective way to kill enemies, sometimes it’s completely impractical to go for. Enemies like the Angelic Warriors, require a counter attack when undoubtedly the most effective strategy is ranged attacks. But the system works rather well overall. The game does a good job of throwing multiple types of foes at the same time, causing the player to focus down the more threatening enemies.

There’s some technical issues with the combat as well. Inputs constantly get eaten. There seems to be no input buffer. Much like DMC, jumping is your best defensive option. Jumping after attacking doesn’t work most of the time. This makes boss fights painful. The camera is a constant hindrance. It gets stuck on the walls and trapped underneath platforms obscuring the action completely.

The level design is bad. Bland open environments similar to Devil May Cry 2. There’s awesome mechanics such as the double jump, gliding, wall jumping, and grappling, but the levels hardly take advantage of this. There’s a few levels that do, but Spawn: Armageddon ultimately fails to combine its platforming mechanics into level structures.

Spawn: Armageddon isn’t a good game, but it isn’t a bad one either. If you’re a fan of the source material, you’ll likely enjoy your time. It has tons of similarities to Devil May Cry 2 but it’s a much better game. It’s the type of game where if you bought it when it came out, you wouldn’t have been disappointed, you just wouldn’t be blown away.

5/10

Sim, o game tem vários pontos ruins, camera mal feita, jogabilidade que não é 100% responsiva, combate repetitivo, gráficos medianos pra época, mas ainda assim como fã do Spawn, digo que a atmosfera das HQs tá bem transposta pro jogo, o que faz dele um game divertido apesar dos defeitos. Porém, caso não seja fã do personagem talvez seja melhor nem arriscar.

Ok, this game is basically trash. Very basic combat. Bland level designs. A shotgun whose description says something like "deadly up close" and takes at least two shots at point blank to kill the most basic cannon fodder.

After jumping around through the first level you will notice the limitations of the character controller logic. Jumps are laggy after landing due to waiting for the "land" animation to complete. Using any of your abilities feels nonresponsive. You can basically get through the first several levels with only the basic chains and clever strafing and jumping.

It's... Bad.