Speed of Doom

Speed of Doom

released on Mar 28, 2010

Speed of Doom

released on Mar 28, 2010

Speed of Doom is a 2010 megawad by Josh Sealy (Joshy) and Darkwave0000, which requires a Boom-compatible source port to play. It features 33 levels, including one level accessible only through cheating, inspired by Plutonia, Plutonia 2, Hell Revealed, Hell Revealed II, Alien Vendetta, Kama Sutra, Scythe and Scythe 2.


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Speed of Doom is probably the most conflicted I've been on a Doom megawad, and the reason why is abundantly obvious to me. The essence of this megawad is its unique synthesis of classical inspirations with forward-thinking originality. It is a game of balances, and nowhere is that clearer than its authorship. Speed of Doom features the work of two mappers, Joshy and Darkwave, who split the 32 map load into an even 16 each. The game continuously alternates between each mapper, with Joshy handling the odd-numbered maps and Darkwave handling the even-numbered maps (with the exception of the two secret maps).
There's no nice way to say this, so I'll be blunt. If this mapset were entirely Darkwave's work, I'd be inclined to bump it up a point. If it were entirely Joshy's, I'd be inclined to bump it down one. On the whole, I find Darkwave to be a much more engaging and fair mapmaker than Joshy. Darkwave's work fluctuates between pensive and explosive, atmospheric and dramatic. There is a strong sense of momentum in each of Darkwave's maps, which makes them highly rewarding to pistol start.
Joshy, on the other hand, has a frustrating penchant for cramped spaces and awkward weapon progression from pistol start. Speaking of pistol start, I should probably mention that I beat every map pistol start with the exception of one: Poison Ivy II. This map is everything wrong with Joshy's style in a nutshell. I beat it, of course, but only after a swift "get weapons" input into the console. Now, all of this is not to say that I think Joshy's maps are all bad. In fact, there are few that I quite enjoy. But the simple matter is that I find his maps generally much less engaging than Darkwave's.
Speed of Doom's back and forth between its two co-authors is what defines its unique progression, but the difference in quality between its two co-authors' styles is ultimately what keeps me from calling it a new favorite. It's absolutely worth playing for any classic Doom fan, just know that, for some, Joshy's style might be a more acquired taste than Darkwave's. Then again, who's to say the opposite isn't also true?