Spelunker

Spelunker

released on Dec 01, 1983

Spelunker

released on Dec 01, 1983

A miner has to find the exit to a world of wonders that is deep in the ground. During his journey he has to collect bombs to destroy rocks in his way, collect keys to open doors and pick up little potions that refresh his timer. Treasure chests can be opened for bonus items.


Also in series

Spelunker HD Deluxe
Spelunker HD Deluxe
Spelunker World
Spelunker World
Spelunker II: Yuusha he no Chousen
Spelunker II: Yuusha he no Chousen

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Requires some precision jumping which can get frustrating at times, but this maze platformer has a good sense of scope to the mine you're exploring.

the game that made 12 year old me realise i liked hard games, and janky games as well.

isso daqui é videogame em sua mais pura forma, consigo entender completamente quem não gosta, mas o simples fato de toda vez q eu morrer eu querer continuar jogando pra mim é um feito gigantesco. A partir do momento que tu começa a entender que toda vez que tu morrer tu tem 90% de chance de tu chegar mais longe o jogo vira só diversão, claro que vai ter mortes toscas e tal, mas ainda assim são raras e não são frustrantes.

A e a música é uma banger

Review applies to NES Version:
Possibly the most fragile main character in any NES game. He just doesn't even survive a 1 meter drop. The controls are also some of the worst I've seen yall. If you are hanging on a rope you have to perfectly press jump your direction of choice at the very same time. Otherwise he'll just let go of the rope and die in mid air. Bro doesn't even need to touch the floor to take fall damage.

But even though this game is pretty bad I love it very much. The theme music is just a bop and when you collect the hidden items you get some super funky remixes. Sooo coool yeah yeah! It is a short game and in my opinion has enough variety to keep you entertained till the end. Also game overs put you back to the title screen so you can play this as a 1 attempt per day kinda game. Works well enough in that regard.

Also I have no idea why the NES Version and the Arcade Version are the same page. They are completely different games.

Once you get over the learning curve of the controls (it actually feels really good for 85), you'll find an early example of a precision platformer that treats you like an adult, requiring mastery of its (frankly limited) systems to succeed. You'll be repeating the first few screens over and over, but you'll find yourself getting a little bit further with each attempt. Just don't focus on beating it as quickly as possible, a perfect run is only about 20 minutes long. It's truly the Dark Souls of platformers ;)

Seriously, give it a go. A complete run of the first loop will take a while, but it's really not as intimidating as it might initially seem. There's a reason this game has stuck in the minds of Japanese game fans. I would have been all over this if I was a Famicom owner back then.

(NES version, did the first two loops)
The traps and controls are kinda weird and annoying, but not totally unwieldy. In fact, I think it sort of adds to the game's charm. The world is just pretty well designed overall.
It's fascinating how, despite being fairly linear and short to go through, it still gives the sense of you exploring a massive open cave down very nicely.