Spiritfall is a fast-paced Action Roguelite inspired by Platform Fighters. Battle against a multitude of enemies using an ever-changing arsenal of divine powers.
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Spiritfall takes and refferences many other games such as Hades, Dead Cells and various platform fighters. Despite that the game manages to craft a unique and addicting gameplay loop with 10 weapons and 7 characters with their own stat changes and gimicks. My absolute only complaint is that I want more. More areas, more enemies, more upgrades. The base game is so good that I just want more
I started playing this game when it was still in very early access and it has come an incredible way to reach the 1.0 we're at now.
This is now a full fledged, incredibly polished platform fighter roguelike. It wears it's Smash bros and Hades inspirations proudly while still creating something wholly unique and of its own.
While you always play the same character, you have different movesets based on which of the 10 weapons you run, as well as optional mid run abilities you can collect, and modifiers to the properties of your moveset.
Overall I strongly recommend this to anyone who like platform fighters or action roguelike games; it's amongst the best of both worlds.
This is now a full fledged, incredibly polished platform fighter roguelike. It wears it's Smash bros and Hades inspirations proudly while still creating something wholly unique and of its own.
While you always play the same character, you have different movesets based on which of the 10 weapons you run, as well as optional mid run abilities you can collect, and modifiers to the properties of your moveset.
Overall I strongly recommend this to anyone who like platform fighters or action roguelike games; it's amongst the best of both worlds.
Gameplay is real good, it really captures the feeling of a smash-like, and flows really well to boot. I really like how each weapon and their variant feels very different, and all of them were pretty enjoyable to play around with.
The blessing system is pretty much picked up from Hades, and works pretty well, even if it doesn't break any ground.
Encounter design is... hit or miss. With the combinations of having several enemies, quick wind ups and shielded enemies that can't be knocked back for some hits, combat can get really messy and hard to understand. It doesn't help that some difficulty modifiers compound this problem and make some rooms what feels like straight up unfair.
Art is pretty good, the environments can feel a bit static at times, but the overall art style is clean and pretty to look at. Music was also really good.
Overall, apart from a few issues with difficulty, I very much enjoyed this.
The blessing system is pretty much picked up from Hades, and works pretty well, even if it doesn't break any ground.
Encounter design is... hit or miss. With the combinations of having several enemies, quick wind ups and shielded enemies that can't be knocked back for some hits, combat can get really messy and hard to understand. It doesn't help that some difficulty modifiers compound this problem and make some rooms what feels like straight up unfair.
Art is pretty good, the environments can feel a bit static at times, but the overall art style is clean and pretty to look at. Music was also really good.
Overall, apart from a few issues with difficulty, I very much enjoyed this.