Spooky Starlets

Spooky Starlets

released on Dec 21, 2020

Spooky Starlets

released on Dec 21, 2020

Create the films of your wet dreams! Spooky Starlets tasks you to run an adult film studio staffed by sultry undead beings.


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Achievements didn't pop up until a closed the game so I accidentally almost finished the entire game other than two character stories without even realising it lol. The artwork is fine I guess but It's not incredible. Gameplay is pretty easy once you get used to it.

The characters are still cute though

this game is not complete, why the dev team thinks it is?

cute erotic???? yah I mean the character design is nice but the animation is just ok
the gameplay is unique but not in-depth enough to really carry it
thankfully a big part of the game is voice acted which does give it a lot of points in this type of game

There’s something here. A glimmer of something truly excellent, held back by a couple of key issues.
First, the card game. The idea is sound, creating a sex scene across different positions and actions in a three act structure, all done using a deck of cards, a randomised element that means you may not have the act needed to achieve the given objective of any shag. But all failure means is a lack of progress in the main story, and any starlets you’ve levelled up will still have their stories continue regardless, at least if you have a backlog to get through. It’s unexciting, and a limited pool of cards (including the starlets themselves and special event cards that adjust stats or redraw hands) and an even more limited pool of objectives means that repetition sets in QUICK. But given expansion, more risk and reward (a management sim aspect perhaps? Something to make success more crucial), and some smarter missions (how about a no-penetration challenge? A ‘keep it internal’ challenge?), this could work out great.

Secondly, the starlets themselves. They’re all decent horror designs, but hold too much back. You have an opportunity with a game like this to indulge deeply in fetish, and sadly it is ALWAYS restrained to the point that there’s not much difference between the cast beyond the occasional bit of translucence or an extra limb.

You need to go all out. Lucy is a muscle-bound oni, but her body type is lacking in mass. Make her swole as hell and lean into it. Like full bodybuilder. Redd is a slobbish werewolf, lean into that body hair, baybee! Blibby is the curvy slime character, hungry for food and sex, give her more than the tiniest of tummy bumps, maybe even get that vore gig going. Someone’ll be into it! Susie Stitches is an undead girl built for sex, made of various people’s body parts, play with the customisation. Heck, go dark, that means she can take it rough! Hips ground to dust by a mega-shag would be easily replaced, so go heavy!

Instead they’re all just… fine. Sexy, cute characters. They’ll do the job for the average gamer, but they could have been so much more. They could have been perfectly perverse.

Also it just doesn’t have an ending. It just… keeps going after you’ve seen all the scenes. Gimme closure. Gimme a climax!

A final frustration: why are all the sex acts so straight(see note) when every male character is not a part of your deck? If you’re gonna only have the female starlets accessible, have at least SOME of the cards reflect this, rather than the penis-sprouting approach the game currently takes. The boys are well-designed enough, and in the visual novel sections we get to see the, in action, as well as the girls dealing with each other as needs be. But the game itself is so penis-to-vagina oriented that it kind of blows.

I’m talking myself out of the good time I’ve had, but it really is cute. Which’ll do. But I want more, and I want it bigger and better.

*(note: for purposes of this review I’m being a bit basic about gender here, but it’s clear from the designs that this is reflective of the game itself as much as me being so simple on genitals.)

I felt mostly uncomfortable and I don't know if that was supposed to be intentional or not.

4.5/10

I've been following this game since Early Access, and while it has improved, it's still missing quite a bit. Most of the things I've noticed were art related. For example, in most of Claire's visual novel sprite poses, one of her arms is definitely longer than the other, and trust me, it is Very Noticeable. Speaking of the visual novel sprites, on some of them I feel like the pupil placement is a little wonky. Other than those visual novel section sprites (and the starlets acting out the card scenes, those models are god awful), all of the card illustrations and cg drawings are very well made and nice to look at.
The card system overhaul was very much needed, and it's actually fun now. Big improvement on that part.
I have come across a couple voice line glitches, where instead of playing the correct line, the game plays cut alternate takes of a previous line???? I heard Claire say "Hell is more of a state of mind" like five times in the 3rd part of her story??? It's so weird.
As for the writing, most of what I've seen is par for the course, but there are some parts that are really witty. I really appreciate that we, as the main character, are never made to partake in any of these situations, or even react to them very much. A lot of the stuff I've played kinda writes the mc as "oh you saw this and got a major boner oh noooooo", and as an asexual (thanks antidepressants) I actually really like that I'm never forced to be a part of these situations. It helps with my immersion.
Overall this game has the core parts (story, gameplay) finished with little to no tweaking needed. What the devs need to do now is polish the game. Fix some of the wonky art, correct some story typos, and fix that weird voice line bug. After that is done, I'd absolutely recommend this game to any monster-girl connoisseur out there.