SSX Blur

SSX Blur

released on Feb 27, 2007

SSX Blur

released on Feb 27, 2007

SSX Blur brings back the soul of SSX - remixed, re-energized, and fully realized. Revolutionary controls take full advantage of the Nintendo Wii's potential by putting you in total command of your skier or rider. The new On-the-Ground and In-the-Air controls will translate every motion you make into moves that create mountain legends. One hand controls you as you tear down the mountain; the other unleashes your array of aerial maneuvers. The mountain is your playground with SSX Blur. Familiar SSX faces return including Mac, Kaori, Psymon, and Allegra -- plus two all-new hot shot riders


Also in series

SSX
SSX
SSX on Tour
SSX on Tour
SSX Snowboarder
SSX Snowboarder
SSX 3
SSX 3
SSX Tricky
SSX Tricky

Released on

Genres


More Info on IGDB


Reviews View More

SSX Blur delivers a fast-paced and visually stylish snowboarding experience with a unique twist. The game's intuitive Wii controls offer a satisfying sense of motion, letting you pull off gravity-defying tricks and carve down mountains with thrilling speed. However, mastering the complex "Ubertrick" system can be frustrating, and level design sometimes struggles to fully accommodate the game's emphasis on momentum and freedom of movement. While not quite reaching the heights of the series' best, SSX Blur offers a fun, arcadey take on snowboarding.

I thought the motion controls for snowboarding sounded cool at the time. They were not.

This is the only SSX game I ever owned and by all accounts it is the worst one!

Really weird game hindered by its controls. I'm not one to hate motion controls in concept, in fact I often defend them, so long as they're implemented thoughtfully and feel fluid. They just felt awkward to me in this game though. A personal matter for sure, I'm sure if the controls don't bother you the game is fine, they didn't work for me though.

Still, ignoring the control issue, this still just feels weaker than SSX Tricky in pretty much every way.

easily the worst entry in the series, controls like shit and a really disappointing followup in general

If you can draw with the wiimote every ubertrick with no fails, steer, do the spins however you want, basically perfect domination of the controls... you are just playing a dumbed down PS2 SSX game.

If im playing a simracing game with an steering wheel Im taking advantage of the precision the hardware gives me to drive faster, if Im playing a good rhythm game that has an special controller, the charting (level design) makes you move your hands or feet in interesting and unique ways giving personality to each individual chart thanks to the positions of the buttons and knobs and how you decide to reach them. There is nothing going on with this game, this is like a Dark Souls with an steering wheel playthrough, entertaining at best if you have milked every other SSX game.

The stages are taken from SSX 3 and On Tour but visually dull like all the art style, THERE ARE NO COMBOS, the boost/trick/scoring system is simplified and dumber. the new slalom mode is the worst gamemode ever created in the series history, fucking awful, the sound is the only thing that's kinda nice, DJ Atomika is always cool and the all Junkie XL soundtrack is small and kinda repetitive but i dig it.