Star Trek: Deep Space Nine - The Fallen

Star Trek: Deep Space Nine - The Fallen

released on Nov 23, 2000

Star Trek: Deep Space Nine - The Fallen

released on Nov 23, 2000

The Bajorans believe the alien species that reside in the wormhole near their planet are Prophets, worshipping them as gods and referring to the wormhole as the "Celestial Temple". Bajoran legend tells that millennia ago, the Prophets expelled another race from the wormhole, the Pah-wraiths, imprisoning them forever in the Fire Caves on Bajor. However, legend tells of three red Orbs which are said to hold the key to the Pah-wraiths' resurrection and return to the Temple, although none of these Orbs have ever been located. Or so it is thought. The game is loosely based on a trilogy of novels by Judith and Garfield Reeves-Stevens called Millennium: The Fall of Terok Nor, The War of the Prophets, and Inferno. The setting is the Deep Space Nine space station featured in the American science fiction television series Star Trek: Deep Space Nine.


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A third person shooter set sometime in season 6 of Deep Space Nine. Most of the main characters are involved, with three playable: Sisko, Kira and Worf. Unfortunately, not all the cast is here, with Avery Brooks and Colm Meaney not returning. The voice actor for Sisko isn’t too bad (although still noticeable), while O’Brien is someone doing a very bad Irish accent.

That said, the story is really good. The new alien race, the Grigari are introduced in a spooky manner. They have shielding that needs scanning so you can modulate your phaser to the right frequency, and there’s some nice locations that you visit. The ploy revolves around Pah-Wraith orbs after some Cardassian bodies from a failed experiment are discovered.

While the gameplay is mainly shooting, the tricorder is used well for scanning enemies, looking for hazards and solving puzzles. It help keeps the game feeling like it belongs in Star Trek. The shooting mechanics and weapons are quite fun too, and the game plays really well mapped to a controller (using external software). There’s also some rudimentary platforming, which works well enough. It’s a very fun game.

My favourite mission involves investigating a crashed Miranda class starship. Even with the old graphics, climbing up a cliff and seeing the ship is a wonderful sight, and you even get to fight on top of it and explore inside. You also get to explore parts of the Defiant and between each mission, explore parts of Deep Space Nine, talking to the main cast and some recurring characters, including Garak. That said, some character’s faces are really not done well – I thought Jazdia Dax was Odo when I first saw her. Worf and the Cardassians look much better than the humans in this game.

You can also play through the game as Kira and Worf. Kira has a unique mission on Bajor, but misses out on the crashed Miranda ship. You play though the same levels, but take different routes and have different objectives (although some sections are still completely the same). Kira plays the same as Sisko, while Worf lacks a phaser (which also means no forcefields to bypass) so if you don’t have ammo, you need to get up close and personal with a Bat’leth.

Deep Space Nine: The Fallen is a really fun game, I definitely recommend this one.

Imagine if somebody took a vaguely classic-Tomb-Raider style of gameplay, and crammed it into the Star Trek setting. "Crammed" is probably too harsh sounding of a word, though, because The Fallen's actually great for it; the adventure-y puzzle solving meshes well with the decent (if not a tad clunky) third-person combat mechanics. The different levels inherent to whichever character you play as encompass an unique gameplay mechanic that one rarely sees outside of DmC.