Star Trek: Starfleet Academy

Star Trek: Starfleet Academy

released on Sep 01, 1997

Star Trek: Starfleet Academy

released on Sep 01, 1997

Star Trek: Starfleet Academy is a PC Star Trek simulation game that simulates the life of a typical Starfleet cadet. The object in the game is for the player to learn the basics of flying a starship so that the player can eventually become a captain of one's very own ship. It includes a simulation battle mode in which the player can pilot and fight ships of their choosing. It's also the first time in a video game that free-motion CGI filming took place. The in-game movies, directed by Martin Denning, at the time represented a breakthrough in CGI-Live Action rendering.


Also in series

Star Trek Pinball
Star Trek Pinball
Star Trek: The Game Show
Star Trek: The Game Show
Star Trek: Generations
Star Trek: Generations
Star Trek: Borg
Star Trek: Borg
Star Trek Klingon
Star Trek Klingon

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A game that will be sharing a name with a Star Trek show. Starfleet Academy is sort of a reimagining of Starfleet Academy Bridge Simulator on SNES/32X, as it features the same style of gameplay and some of the same cadets, but with a new story, new characters and a completely different set of missions.

The first things that strikes you is the live action cutscenes. These often look odd as none of the actors were filmed on set, they were instead filmed separately and imposed onto the backgrounds. The cutouts can be very rough at times, but its somehow still very charming, especially as everyone is taking it seriously, including William Shatner, Walter Koenig, and George Takei in their last official live action appearances. You also get to make choices which impacts your ratings – if you don’t make the right ones, you won’t get to play a bonus mission at the end of the game.

The game uses a mixture of a joystick (or controller) and keyboard and it works quite well, even if it takes a bit of getting used to. It offers a lot more control than the SNES/32X games, but at the same time it also feels like you’re doing everything yourself instead of commanding a crew. The combat is still only forward phasers/torpedoes, but it feels a lot more fluid than any of the previous space combat, and it helped out by a full screen view that displays all needed information.

While this further separates you from the crew, it’s very much required for playing the game. The missions are almost entirely combat related, with a few where you can avoid encounters. None of the missions particularly stood out to me, other than one where you casually pass through the Galactic Barrier with a really nice cutscene.

Starfleet Academy is an interesting game, especially with the cutscenes. The gameplay can be frustrating at times (especially as you can very quickly have systems knocked out, a big pain if it’s impulse or weapons), but for the most part it’s fun to play.