Star Trek: The Next Generation - Echoes from the Past

Star Trek: The Next Generation - Echoes from the Past

released on Feb 01, 1994
by Sega

Star Trek: The Next Generation - Echoes from the Past

released on Feb 01, 1994
by Sega

The U.S.S. Enterprise races an evil Romulan force for control of the ultimate law and order device. The future of the Federation... and the universe... rests in your hands! Command the Starship Enterprise! Probe hundreds of strange new worlds and alien vessels with the ship's sensors. Space battle rages when you encounter Romulans in the Neutral Zone and disable their ships with well-placed phaser and photon torpedo attacks. Join forces with Jean Luc Picard and the crew of the Enterprise to solve the mysterious "Trinity Test." Solve it and the Federation is safe. Fail... and the universe will never be the same.


Also in series

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Star Trek: The Next Generation - A Final Unity
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Star Trek: Judgment Rites
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Star Trek: 25th Anniversary
Star Trek: 25th Anniversary

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Reviews View More

This game is heavily based on Future’s Past, but considering they both came out only a few months apart, there are a surprising amount of differences.

The game starts off with a lovely pixelated recreation of the opening of The Next Generation, which makes it feel even more like an episode of the show. There’s also a lot more dialogue in this game as the characters you meet have conversations with Picard instead of just a single paragraph at the end. Missions are mostly the game, but with slightly different layouts that make things look slightly more like actual locations, although they’re still difficult mazes. Using items is more fiddly due to the lack of shoulder buttons.

The combat is mostly the same, but ships seem to move a lot faster. This causes the sensor grid to zoom in an out a lot, which I found to be extremely nauseating. If you can put up with that, I do recommend this version due to the improved dialogue – with the exception of one change where the mission is something given to Picard and not the crew (the objective recaps now take place in the ready room instead of the briefing room).

This one took a bit of getting used to due to some fiddly buttons and confusing menus. The Enterprise is monitoring Romulan Activity in the Neutral Zone and ends up in an epic quest to be chosen to be given an extremely powerful weapon – one that the Romulans and a new race called the Chodak.

The game starts off with a view of the Enterprise D bridge. Here you look around at the various stations. Some (like the Computer and Sensors) give you additional information, the Briefing Room has Picard explain the current objective to the crew (a really nice touch) and the main one – the conn lets you set a course. There are a lot of places to choose from, although there’s not much reason to visit most, not to mention that the game bugs you if you’re not doing the current objective.

While at warp, you may randomly encounter enemy ships. The focus on ship combat is a top-down view and is very basic and quite annoying. You’re also supposed to keep an eye out for a little notification that the enemy ship is surrendering (although there’s no penalty for blowing them up). When you get damaged, your ship’s systems will go down and you’ll have to assign resources to each one. You can go to a starbase to completely repair (which also creates a password to save the game), but I found that as most of the game it was navigation or engines that were down, you just had to leave the game for a few minutes and let the admiral yell at you for not doing the current objective.

When you go on an away mission, you get to pick your away team (in most cases). You’ll want to take Data on every possible mission as he has the best stats and can see in the dark, which is the only ability that makes a difference (and only on one mission). Some crew completely lack phasers (like Dr. Crusher). I found myself using Data, La Forge, Worf and a random ensign on most missions.

These missions involve a lot of shooting, some puzzle solving and a lot of aimlessly walking around the maze-like levels. There’s some interesting ideas here, as you can swap between the away team and take them separate routes or command them to follow one person.

I feel like a sequel for this could have had the potential to fix the issues with this game. There’s some good ideas, but ultimately isn’t executed very well.

There are segments in which Picard talks to you and it zooms on his face but the camera is slightly off center in the Y axis so half the screen is his glittering bald head saying you did a good job.

SNES and MD/G games are so different they need their own pages.

It tries, and it's interesting, but like most Star Trek games it has a hard time reaching that next level to a fun video game.