Starpoint Gemini Warlords

Starpoint Gemini Warlords

released on May 23, 2017

Starpoint Gemini Warlords

released on May 23, 2017

A unique blend of space sim, RPG and 4X games. Conduct research and construction in your own gigantic space station, command your war fleets and heroic companions to invade enemy territory, build up your stronghold, trade, mine, salvage and remind your enemies why they fear you.


Also in series

Starpoint Gemini 3
Starpoint Gemini 3
Starpoint Gemini 2
Starpoint Gemini 2
Starpoint Gemini
Starpoint Gemini

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Reviews View More

Quick Edit: I was very negative in the original review but I want to reinforce the good parts of the game really fast. The Fleet battles are fun and interesting (up until you get titan) where positioning of your ship relative to enemies really matters. In addition the grind up to a point is actually enjoyable because the core gameplay loop is relatively enjoyable. Flying around doing repetetive missions and killing the same sets of enemies is fun purely because the combat and ship variety are what carry the game.

Welp. I finally purchased this game. I would give it a Meh. To sum it up this game has a decent single player campaign that is definetly worth 8 - 10 bucks but past that there is really no reason to keep playing. The "4x" elements are insanely barebones and the game is rife with issues from high levels of micromanagment to broken fleet ai.

You will spend most of your time enjoying the grind to get to the Dreadnaught ships or the TITAN ships but in all honesty the Titan was the least satisfying ship to fly. It felt like it was a poor community made mod and did not feel satisfying when I unlocked it. It is so broken as a ship that you won't even be able to hear your light weapons firing because the ship is too large for the camera to be close enough for the sounds to actually be processed. In addition all of the other ships in the game have actual turret mounts that give you an idea of the firing arcs of your turrets but the Titan just doesn't. It is just flat textures with bullets and missiles appearing out of nowhere. The upside of this is that the ship is so powerful that it doesn't matter if you cannot figure out what is going on because you will hardly ever have your shields penetrated. Essentially the last 5 or so hours of the storyline I was just cruising around in this massive ship just melting any foes that got in my way.

Unfortunately the game is mechanically barebones and really doesn't make for an enjoyable strategy game. I recommend playing this as an RPG first and foremost and then expand your territories in between missions for fun little fights that you can enjoy doing before you get to the point of being OP.

I don't really see myself returning to this title ever for the freeroam modes, to purchase the DLC or for the post campaign "conquer the map" scenario. The grind just is too much for that. Every planet you conquer has a massive fleet battle that you have to participate in where the AI factions bring in roughly 100k worth of fleet power to counter your conquering while you are stuck with a measly 40k for most of the game due to the crazy low fleet capacity. You are only allowed to have about 35k max fleet cap without conquering stations which would be fine if the stations actually gave you more than just 2k fleet capacity. For reference the mainline cruisers are about 2.3k fleet capacity so what ends up happening is you just hit a softcap for fleet cap where you can only field 2 24k fleets while all the other AI factions on the map seemingly have an unlimited number of fleet cap so they will have 3-4 15k patrol stacks that are just a headache to kill more than anything else. The grind is there for the grinds sake.