Summon Night: Swordcraft Story

released on Apr 25, 2003

Summon Night: Swordcraft Story is an RPG set in the strange world of Lyndbaum, a sacred land linked to four magical dimensions from which Summoners can call forth spirits called Guardian Beasts to do their bidding.

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Yeah. I dont think this game is my thing at all. Ive played this for roughly about five hours and I dont want to continue.

The gameplay feels so overly clunky, laborious and slow, dungeons are just bland and have nothing going for them and the encounter rate feels way too high so it just feels like one hell of a chore getting from point a to point b.

I also really dislike most of the characters. Either they're overly jerky and/or inappropriately horny and react to everything the MC does with 'DONT BE SHIT' or 'LETS GET MARRIED' with very little in between. Its jarring and not at all fun to play.

Pretty cool RPG with a charming art style. Definitely a hidden gem.
The story is pretty forgettable but the characters were fairly charming. The game has some dating sim-ish mechanics where you can choose which character to talk to after each day, although this doesn't affect the game in any way and just gives you more dialogue.
The battle system is fun and gives it a certain replayability. You basically grind for items which you use to make different weapons like swords, axes, spears, but also unconvential weapons likes gloves, drills, etc.

Overall i'd say it's a pretty fun game.

Spinoff of a tactical RPG series that will never make it to the west. You get to emotionally manipulate every woman in your life.

Fairly simple beat em up RPG with good art. Not much to say other than that. I guess it's constantly weirdly horny too? The mayor of that one town hitting on the early teenager main character probably wouldn't be a thing today. Yeah.