Summon Night: Swordcraft Story is an RPG set in the strange world of Lyndbaum, a sacred land linked to four magical dimensions from which Summoners can call forth spirits called Guardian Beasts to do their bidding.
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Was pretty cool. Solid, but at the same time I didn't have much to say about it. Characters and story weren't really memorable and/or interesting. I'm sure there's replayability to this game with the massive amounts of script changes per MC (2) and partner (times 4) pairings on top of whatever endings there were, on TOP of the cool weapon type varieties to build around. But I also wouldn't bring myself to play this game again, personally.
Might be biased because of childhood nostalgia.. but I've replayed this and the second game over 8 times. If that doesn't tell you of how fun it is, then.. whoops. Introduced me to side scrolling fighting games, and can be really funny. Artstyle is cozy.
(FemMC) Pratty x Sanary ending is so iconic we love mean girl x dense idiot gays.
(FemMC) Pratty x Sanary ending is so iconic we love mean girl x dense idiot gays.