Super Back to the Future II

Super Back to the Future II

released on Jul 23, 1993

Super Back to the Future II

released on Jul 23, 1993

A Japanese platformer game based on the second Back to the Future movie that was published by Toshiba-EMI for the Super Famicom. No official English version exists, but it does have a fan translation.


Also in series

Back to the Future: The Game
Back to the Future: The Game
Back to the Future Part III
Back to the Future Part III
Back to the Future Part II
Back to the Future Part II
Back to the Future Part II & III
Back to the Future Part II & III
Back to the Future
Back to the Future

Released on

Genres


More Info on IGDB


Reviews View More

A Japanese game I bought but never beat, and earlier today I saw why I never beat it before. This game just hatessss you, especially in the later half. A lot of quirks of average platformers on the SNES: Spikes immediately beneath you while you fall, wierd momentum mechanics that never really work, did I mention the spikes? THEY'RE EVERYWHERE. Tons of very mean and unfair spikes, and the fact that Marty is on a hoverboard and moves kiiinda like Sonic but more floaty make for a lot of unfair deaths. Level design is lacking and the controls blow, to put it short and less ranty.

On the positive, the music is great, and the graphics are very nice and stylized as well. Some people may not like the exaggerated super-deformed/chibi look they have going on, but I really liked it. The game also follows the movie fairly well, with plenty of tiny dialogue scenes between levels. Granted this is a movie I haven't seen and some of the dialogue is really poorly timed (I'd have trouble reading it in English it goes by so fast), from what I know of it, it follows it well. Ending is trash though. You get the book back from Biff and he runs into a truck and gets covered in trash, and then it's just credits. It feels like there might've been an extra ending cutscene that just got cut because they ran out of time.

Verdict: Far from the worst licensed platformer on the SNES, it also certainly isn't the best. An interesting curiosity that's worth a peak if you're a big Back to the Future fan, although the fact that it's usually a $20+ import will probably turn off most people who aren't super into SNES collecting.

pretty average platformer, not a must-play or anything, but it's okay, especially if you're a fan of the movie

what do you mean doc, all the best stuff is made in japan!

I'll probably never get to play a great Back to the Future...

Great anime style graphics and music, good use of source material. Collecting coins is useful as they can be used to buy items from vending machines found in levels.

You are always on a hoverboard, and it makes the control poor, forcing you to use the speed up button in order to make jumps. The screen is too close when you are using the speed up button, like the game allows you to go fast but doesn't want you to (same poor design as many of the Sonic games). No checkpoints. Poor level design.

A game that might be a bit overrated because of AVGN but is still decent. The controls may be tough to get used to but the level design and music make it worth it for me. The price may be a little high for noncollectors so beware.