Super Bear Adventure

Super Bear Adventure

released on Jun 10, 2017

Super Bear Adventure

released on Jun 10, 2017

Super Bear Adventure is a 3D platformer game inspired by late 90s games. Explore 6 open world levels, discover their secrets, talk to the kingdom's inhabitants, collect as many coins as possible, unlock hats, fight your enemies and free your friends!


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Basicamente o meu passatempo enquanto o switch não chegava para eu jogar Mario Odyssey

I found this game on mobile earlier in the year and as an avid 3D platformer enjoyer I had to download it. I even paid for Gold as to help support the developer. Playing around in the hub I got a good sense of the controls and movement and found them to be really fun. Even got a couple cosmetics in that time, one of which being the amazing real bear jpeg as a mask. Even though I was enjoying my time in the game I could tell my phone was not the platform I wanted to play a game like this. Being both cranky and old I wanted to enjoy my cartoony colorful 3D platformer in my dedicated gaming space instead of my small phone screen. I did also attempt with a bluetooth controller to get me in the zone and it was an improvement but ultimately I knew I wouldn't be opening the app again any time soon.

As some time moved along I, in delight, came across this game in the eShop and knew the time was right. I would actually load into the first world of the game and not just jump around the hub for half an hour. And I enjoyed myself. The moveset was just as fun as it was when I played previously and now I had purpose in my jumping around. Level was sectioned out with little challenges consisting of platforming, puzzles, and even platforming puzzles. Some secret locations with a tricky hidden coin or two. All the good fun you’d expect.

The real issue I experienced in these levels was any form of combat. This game has a good flow to it and even encourages speedrun methods but any time there’s an enemy it kinda brings all momentum to a halt. The enemy movements are basic but just aggressive enough that you can’t ignore it if you’re in the same area. Your character doesn’t have much in the way of attacking while moving. He can punch in a standstill, jump on the enemy’s head, or dive into them. Diving is quickest but least reliable and once you're in the motion there’s not much control. Oftentimes I just flew by whatever it was attacking me and if it’s a smaller platform it can be a risky maneuver in general. Jumping on their heads/body slamming works best for enemies that run towards you but anything beyond that it’s pretty useless as it needs more precision. Punching is the safest bet as all enemies pretty much make a beeline to you when you’re noticed but you do have to just stand there and wait for them to be in range to kill them. None of them are emblematic of keeping the action going as I sit there waiting to press the y button so the bee could run into my fist.

Outside of combat the game is very fun to play. The levels are fun to explore. There’s a good level challenge in the little missions to save the bears with even greater optional speedrun challenges for 100% completion. These are some of the best moments of the game and even I, as the slow, explore every inch of a level at my own pace kind of guy that I am really got on with these challenges. They were insanely fun to attempt and there were times where I was convinced some were impossible but with enough effort even I got all the golden bears.

Now I have to talk about my least favorite aspect of this game and it’s the lack of consideration of it being a paid port on a console rather than a free (with optional micro transactions) mobile game. The cosmetic store is baffling. You are given a rotation of 8 items at a time that you can buy with coins except for 1 or 2 items that you use a special currency that you win 1 a day from the daily challenges you unlock half way through the game. You also have the option of a loot box to get the chance of any item up to epic status. And there’s an additional prize wheel that is the only way you can win legendary cosmetics. This is asinine. It’s understandable when this was a free mobile game, still annoying but understandable. It wants to keep the users engaged in the game. Give them reasons to come back and continuously play again and again. That’s the culture of mobile games. I paid for this game outright. It’s also not on my phone. Yes, the Switch is a portable console but it’s not attached to me like my phone is. I’m sure it is for some people but my phone is never not on my person. You could at any given moment boot this up from your phone and get your time in, do a couple runs, see what cosmetics are on rotation, do a daily challenge, all from the toilet and just swipe back to Tiktok. I really only knew of one cosmetic beforehand and it was my mission to get it. It took me so long to get that jpeg bear mask. I had just the final level left. I would check the rotation when I was capable. I spent all my coins on loot boxes just for the chance to get this dumb cosmetic that made me giggle a bit. I was so frustrated with this system and finally I happened to get it in a loot box. I don’t understand why this wasn’t a general shop where I could buy what I wanted. I would even understand having certain cosmetics locked until you’ve reached certain points in the game (which does happen already for 6 items) but the game of chance for almost every single item did nothing but cause frustration. I continuously farmed coins for the legendary items on that damn wheel which had a chance of giving you nothing in return for 250 coins. The game gives you a very easy and admittedly fun farming method in the arcade (and more 3d platformers need an endless parkour mode) but I would have been so much more satisfied actually just buying them outright. Not to mention the knowledge that if I wanted to get every single cosmetic I would need to play the daily challenges every single day for over a month. I calculated the price and you get one of that currency a day. This is not from when I started the game, this is now as I have 100% literally every aspect of this game besides this handful of cosmetics. These 11 rotating daily challenges should have been just challenges you can play post beating the level that gives one of the cosmetics when you beat it considering that there are exactly 11 of these cosmetics. There’s such simple quality of life fixes that make so much sense when not dealing with the mobile headspace and it’s shocking how none of them are addressed here.

Overall I did enjoy the game. I like playing the levels and completing each and every challenge. There’s a secret final challenge that is one of the most difficult things I’ve ever played and it’s seriously impressive to watch the community speedrun it. The way cosmetics are dealt with gave me fever but if you want a game to get coins while running and jumping, you can’t go wrong with this one.