Super Star Path

Super Star Path

released on Jun 22, 2015

Super Star Path

released on Jun 22, 2015

Classic color match puzzle meets space shoot'em up action! Hop into your spaceship, open a path through huge waves of aliens and other hazards, and face intense boss battles!


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This is a nice fun little shmup with a unique twist of adding in gem matching elements to the mix, making it more a puzzle shooter. While some of the mechanics can be a little aggravating (the lasers in the final level are barley telegraphed it feels) this was a nice short romp I don't regret

a really fun idea that boils down to kind of a fun game... too easy for bad luck to just fuck you into losing a run

if it weren't so short I would rate it way lower tbh

I don't regret playing this game, but it wasn't really good either. While I almost certainly am dumb as shit for not realizing this, I managed to make it to the final stage and final boss before actually understanding that this was a puzzle shooter. I had simply been shooting everything, assuming that the RNG gods decided whether or not I lived or died. Maybe there is some tutorial out there but from my initial session of hitting new game, to reaching the final boss, I never once actually knew how the puzzle segment of the game worked. Not holding your hand is fine is some cases but kind of baffling in this one. If you can almost beat the final boss (I literally doubled KO'D with the boss and had to reset) before understanding truly how the mechanics of the game worked, something has gone awry. I can't stress enough how frustrated I was thinking it was the games fault for me constantly getting, what I was initially dubbing as "impossible" runs, because spamming shots worked around 70% of the time. The biggest frustration with this game is definitively the run back to bosses. While in most schmups you get to learn all the patterns of enemies and master the game to the point of doing it in your sleep, in this game with its puzzle aspects, you are actually have to do light puzzle solving EVERY TIME you die to a boss. The boss run isn't something to be memorized but something to be solved. Couple this with annoying environmental enemies that damage you, as well as accidentally dying by boxing yourself in, it really left a bad taste in my mouth. Upon mulling it over I'd definitely say the game was more fun than not, but I wouldn't recommend it to anyone, not even enjoyers of puzzle and schump games.

short puzzle shooter with nice graphics and cool gameplay