Superhero League of Hoboken

Superhero League of Hoboken

released on Jan 01, 1994

Superhero League of Hoboken

released on Jan 01, 1994

Superhero League of Hoboken is a hybrid of adventure and role-playing, set in a post-apocalyptic wasteland in the Northeastern United States. Toxic pollution and war have reduced the United States to a state of anarchy, except for the occasional city-state. Almost the entire area is covered by water, and dangerous mutants roam the wasteland. The player takes on the role of the Crimson Tape, the new leader of the Superhero League of Hoboken, imbued with the amazing power to Create Organizational Charts. The United States is a nightmare land of toxic waste, melted ice caps, and desperate shortages of oat bran. Horrible mutations roam the countryside... monsters spawned of radiation, environmental toxins, and unregulated bio-engineering. But in a tiny corner of New Jersey, a small group of Superheroes has banded together.


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Comedic post-apocalyptic superhero adventure RPG. Game is broken up by different sets of five missions that have you moving your party of heroes around the overworld map, fighting enemies, collecting items, and trying to solve the problem. Going to a mission location usually has you interacting with a few things, using items, or a hero's power to complete the assignment. At times dated but a lot of funny writing, good variety of enemies with each types having a detailed description.

Poor equipment and inventory management where each of the eventually nine heroes in your party will equip a large amount of armor that will all add up a defense value as well as a melee and ranged weapon. It's never interesting throwing items around between party members when characters outgrow things and there is little strategy behind given your frontline or stronger characters (or the ones without a combat superpower) better weapons and just buying all the new available armor. The enemies are entertaining to look at when the fights start and you get some funny descriptions of combat but your equipped weapons don't really effect the details or sound effects and there is no accompanying visuals. The humor does start to quickly fade when you are attacked by the same types of enemies saying the same things for the 20th time. The game was likely made in a way that the adventure elements wouldn't prevent the more RPG focused fans from enjoying the game and so the RPG fans wouldn't be put off by the adventure elements and that just kind of ends up giving the game a fairly dull use of both, and that's before the UI elements that just haven't aged well.

One to try just for the writing if you are fan of the style and don't mind playing older games. Would be an interesting kind of game to see a modern version of with all the ridiculous hero powers getting a better focus as the best this version usually does is a power being useful in combat, travel, or just being used once for a specific mission and then never needing to be used again.