Take No Prisoners

Take No Prisoners

released on Sep 30, 1997

Take No Prisoners

released on Sep 30, 1997

Take No Prisoners is a 1997 game set in a post-apocalyptic Texas; with the main character, Slade, given the mission to retrieve an object from the center of a small town. Slade, having to battle past the cities violent inhabitants, manages to retrive the object and escape the city alive.


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Basically an over-the-top Escape from New York knock-off. Strangely, the game is quite good : decent graphics, cool gameplay, well implemented Metroidvania elements. Some battle phases can be a bit tough.
But it's kinda hell fun to play.

A game that feels rather ahead of its time as it's this unique mix of isometric shooter, immersive sim elements, and a bit of Metroidvania. The narrative is essentially a pastiche of Escape from New York and nothing really to write home about, you're playing this solely for the gameplay.

The game has a good deal of freedom as you have free reign to explore each district of the city which are interconnected though transports and shortcuts; though some districts will have enemies that will probably be too tough for your initial loadout. Exploring the city gives you better gear and weapons to help you progress which is where the Metroidvania vibes come in. The level design is also quite neat, the only bad part of the game is the nuclear power plant where you have to do this very drawn out and tedious puzzle, just look up a guide for that section because everything else is good fun.

This game just got recently re-released on GOG and Steam and I urge you to get it if you're interested, it deserves a lot more love.