The Blockheads

The Blockheads

released on Jan 10, 2013

The Blockheads

released on Jan 10, 2013

The Blockheads is a two-dimensional exploration, building, crafting, and survival sandbox game. It was created by David 'MajicDave' Frampton, an indie developer and owner of Majic Jungle Software. The game is set in a procedurally-generated world, where in the player controls avatars called blockheads; that can destroy or create blocks, collect or craft material resources, or form exotic structures. There are also a variety of biomes, such as: equators, poles, oceans, mountain ranges, deserts, and vast underground cave networks using a wide range of resources.


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Actual good fun, very interesting take for using older classical music as background ST, but it honestly works out. My knowledge is dating nearly 11 years ago when I was playing this shit on a Kindle. But the multiple characters aspect for more tasks to do was unique enough to make up for the energy system. I liked all the environments and gems that made tasks enjoyable. Definitely a time-spender game, good thing I had all that time quite a few years back. This game always comeback to me when I hear gymnopedie no. 1, so I had to atleast write some sort of log for it.

Olhando pra trás, era um joguinho bem estranho tadinho.

Who needs Minecraft when you have this? I played this a lot during my Minecraft PE phase (back when PE worlds were like 200 blocks wide)

This game hits entirely different once you realize how far into the future you can plan things for your Blockheads to do.

Oh, they still craft or sleep or walk while you have the game closed? Cool, I’ll have this guy whack away at making some copper wire or whatever while I do something else. But wait! Blockheads need energy, and the only reliable way to get energy is by having them sleep in a bed. But….you can schedule that like any other task, and they’ll follow any orders you add after it once they wake up…

What followed for me was a ridiculous challenge I put on myself - with a line of beds in the basement of my Blockhead’s home, I made it a mission to make them do as much as possible without me playing the game. I looked up how the energy from sleeping translated to time spent crafting, and a Pandora’s box of micromanagement was opened. The Blockheads is already a phenomenal game, but doing this on a replay - pushing my little guys to do as much as possible in one go - made it unlike anything else. So yeah, this game still holds up very well (advertisements aside) - especially if you can turn the crafting times of everything into the main antagonist.