The Castle Doctrine is a massively-multiplayer game of burglary and home defense. It's 1991, and things are bad. You're a guy with a house and family. Other players are coming to take what's yours. Build security to stop them. Study their houses, buy tools, and break in to take what's theirs. Everything you do is permanent
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A cool idea in principle. Everyone turns their house into a dungeon with a treasure hidden inside, and then tries to rob everyone else - but it's all a bit dark and edgy. The reality is that people either half ass it or master building optimised unfun vaults. Personally I just wasn't down with the vibe it was putting out.
Never struck me as fun at the time and has only gone on to become controversial.
Never struck me as fun at the time and has only gone on to become controversial.