The Forever Labyrinth

The Forever Labyrinth

released on Feb 01, 2024
by inkle

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The Forever Labyrinth

released on Feb 01, 2024
by inkle

Embark on an art-filled quest through time and space.


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During the first minutes of playing this game I was very excited, delighting in the idea of exploring an infinite maze and learning about the people who once travelled through it, knowing that I enjoyed this concept in other works like Borges' The Library of Babel or even the Submachine game series. And by showcasing real works of art in all of its rooms it could also almost serve as a virtual musem tour.

But in the process of learning the labyrinth's rules I quickly started seeing how this idea was limited by its own tech. There are invisible ticking clocks that will limit your exploration, cutting off access to previous rooms or stopping you from visiting new ones, and by this alone the dream of wandering endless halls and wondering about who created and nurtured them is shattered; you are only there because you have a purpose, and you are not allowed to consider your surroundings very much.

And the random nature with which the same objects or backgrounds are found in different rooms, making them feel like copies of each other even though you only visit a few amount of them in each run, takes some charm away from it too.
In the end, while exploring some minor leads and very deliberately ignoring the Main One, regardless I was thrown onto the ending with no way of going back (as you can't really tell what the consequences of your actions will be), and while I could restart the game and explore more I chose to leave it there.

The Forever Labyrinth is a point and click adventure with one of the best concepts you can find in videogame medium killed by a terrible technical feature. You immediately fell in love for exploring the rooms based on details in real paintings for discovering the truth behind the forever labyrinth and saving who is trapped inside, but at the same time you are constantly blocked by terrible controls and impossible interactions. In complex, it should be a great add inside the mystery genre, with the power of a Layton game or a Dan Brown novel, but it ends showing why Google should not return to videogame medium ever again.

Gameplay: 4
Game Design: 3
Technical Feature: 0,5
Narrative: 4
Protagonists: 1
Villains: 4
Multiplayer: Absent
Score and Music: 2,5
Artistic Feature: 5
Atmosphere: 2,5
Emotional Impact: 2,5

Final Verdict: ⭐⭐1/2

It has a niceish if overly simplistic art style, and it's cool that the game is completely free and playable in a browser, but it's rather unintuitive to control, everything takes too long to happen, all of the text is crammed into the bottom corner of the screen for no reason, and the set of puzzles I experienced weren't really puzzles at all but just "click on one of the two or three things on screen to progress." No thought required nor intrigued created

If you have fond memories of Encarta Mindmaze, boy has inkle got a game for you (read: me).