The Huntress of the Hollow

The Huntress of the Hollow

released on Dec 31, 2016
by bleet

The Huntress of the Hollow

released on Dec 31, 2016
by bleet

Lenora Calamint lives with her mother in a small village called Pokeweed Hollow on the outskirts of a forest. She often delivers food to her stubborn grandmother, who prefers to live alone in the woods. While the forest is a dangerous place full of wolves, the village and her grandmother's house were peaceful. However, once a travelling, charismatic hunter decided to settle near the village and offered to protect it, the local wolves became mysteriously violent and began to attack the village in erratic bursts of activity. Due to these events, some villagers praise the hunter for his help in keeping the wolves out of their homes. The others can't help but think there's something suspicious about the matter. Despite it all, Lenora still has a grandmother to take care of, and so she wakes up to begin her routine of visiting her grandmother anew.


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Está por encima de la media de los juegos cortos de RPG Maker

This game is like interesting? The story is kind of not there and combat is the most bland thing ive played recently. Combat only exists to waste your time as you get a ton of healing items that you'll never spend. Combat costs healing items to go through while also giving one as a reward usually, so there's no reason to do any combat. This is a slight problem when the game claims these wolves are terrifying, yet a tiny little girl can just kill one in a few hits with no issue. They're also extremely easy to avoid so they just feel completely pointless as yeah they're not a hindrance nor do they give any reason to fight.
Also the twists I saw a mile away lolz

Game full of surprises with an interesting aesthetic.

i feel like this game is a very underrated rpgmaker gem. while i do admit that it's very simplistic and the story lacks a lot of extreme depth, i don't think it really needs it in the first place. the story serves it's purpose very well, and i really enjoyed the characters that were presented throughout the experience. the art was also wonderful to look at, i'm not usually a fan of monochromatic color palettes, but i feel like this game really hit the nail on the head with how it pulled it off. i think my only personal gripe was how you had to sit through the bad ending every time you died, but i was personally too interested in seeing the ending to let it get to me. bleetdev is incredibly talented, and i hope that they continue to make games in the future!