The Imagined Leviathan is a poetic atmospheric survival game set in a post-human Britain.
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This game felt weird and despite it being really short, (10-15 minutes) the developers mentioned they would make it into a more expansive game, so this can be considered the demo.
It's simple enough. A walking simulator with some small survival elements. The setting is post-apocalyptic.
The artstyle is both a detriment and a positive.
It establishes a good atmosphere and with the entire landscape being snowy, the game only being in black and white isn't a bad idea in theory. Unfortunately, this also makes it frustrating.
The game has invisible walls and you'll have to roam around to get materials to start a fire, otherwise you'll eventually freeze to death and lose. The artstyle itself makes it difficult to know when to stop and where the proper in-game boundaries are. It took me a few tries to properly figure out how to navigate through it.
The survival mechanic is alright, but the devs should add a meter showing how close you are to freezing. I once died right before reaching the end because I had no idea how long I had and that was really annoying.
It has potential and I'm looking forward to seeing the full game.
It's simple enough. A walking simulator with some small survival elements. The setting is post-apocalyptic.
The artstyle is both a detriment and a positive.
It establishes a good atmosphere and with the entire landscape being snowy, the game only being in black and white isn't a bad idea in theory. Unfortunately, this also makes it frustrating.
The game has invisible walls and you'll have to roam around to get materials to start a fire, otherwise you'll eventually freeze to death and lose. The artstyle itself makes it difficult to know when to stop and where the proper in-game boundaries are. It took me a few tries to properly figure out how to navigate through it.
The survival mechanic is alright, but the devs should add a meter showing how close you are to freezing. I once died right before reaching the end because I had no idea how long I had and that was really annoying.
It has potential and I'm looking forward to seeing the full game.