The Lost World: Jurassic Park

The Lost World: Jurassic Park

released on Aug 27, 1997

The Lost World: Jurassic Park

released on Aug 27, 1997

The Lost World: Jurassic Park is an action-adventure video game developed by DreamWorks Interactive and Appaloosa Interactive, and published by Electronic Arts and Sega for the Sony PlayStation and Sega Saturn, respectively, in 1997. The Lost World: Jurassic Park is based on the film of the same name, which in turn is based on the novel by Michael Crichton. In 1998 a special edition of the game was released for the Sony PlayStation as a Greatest Hits title and featured several modifications to the gameplay.


Also in series

Chaos Island: The Lost World - Jurassic Park
Chaos Island: The Lost World - Jurassic Park
The Lost World: Jurassic Park
The Lost World: Jurassic Park
The Lost World: Jurassic Park
The Lost World: Jurassic Park
Jurassic Park II
Jurassic Park II
Jurassic Park Part 2: The Chaos Continues
Jurassic Park Part 2: The Chaos Continues

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Eu joguei muito este jogo durante minha infância em noites e dias chuvosos, mas nunca consegui finaliza-lo devido a sua dificuldade.

This game terrified me as a kid, the cover for the game was broken which gave the illusion that the raptors cracked it. Whenever this game was booted gave a feeling of straight fear, I wonder how perspectives have changed now as an adult. Might try it again someday, but untill then this game is a childhood nightmare.

One of my top PS1 games ever! Awesome musical score, fun and challenging gameplay, and you get to play a T-Rex! Get the Special Edition for some extra levels and more difficulty choices.

The devs behind this game:
"Hey! Let's advertise the fact that you can play as the T-Rex only to have players play as three other characters. Then! To add insult to injury, make the T-Rex the worst character in the game!"


Damn this game is underrated man. Sure it has some issues and frustrations but at the same time it's great. Loved being able to play as the dino's. Graphics were pretty good and I loved the progression of the characters. Starting from the weak compy to the hunter, the raptor, the t-rex and the survivor. Shit was great. Parts of the game are not super well balanced and polished but I had so much unadulterated fun with this game.

Plus the music in this game is something special. It was the first game to have the entire OST orchestrated and what a marvel it is. It's all original but it would feel just at home in the movies. The progression of the score in incredible. Like for example the compy theme feeling humble and mischievous and the T-Rex having that same song but sounding threatening and bombastic was such a cool thing. It was helmed by Michael Giacchino who would later go on to do the scores for the Jurassic World movies. Cool bit a trivia there.

I first played this game on release and not only enjoyed it but got rather far, which either means I was much more patient back then, or I just really really loved dinosaurs.

The good: the music score by the one and only Michael Giacchino is first-rate, and the dinosaurs are really well animated, showing a lot of character. I love that there are some actions that don't do anything from a gameplay perspective (the compy can roll around like a cute puppy and the T-rex can do its signature roar) but add personality to the dinosaurs you control. The structure is rather interesting as well, with you gradually working your way up the food chain (you start as a compy, then a hunter, then a raptor, then the T-rex, and then Sarah Harding trying to escape the island).

Unfortunately, the core gameplay is a trainwreck. It's one of those "2.5D" games fashionable in the era, where developers wanted to show off 3D graphics but keep the gameplay in a 2D plane since it was a design space they were much more familiar with. But every frustrating element that could possibly exist in 2D platforming rears its ugly head here. Hazards obscured by foreground objects, flying enemies that can't be hit with either crouching or standing attacks, tiny platforms, blind jumps and fall damage seem like a bad enough list of things to deal with, but there's also the finicky controls. Seriously, trying to jump onto a platform in this game is a soul-crushing affair. The compy gets a special mention because he handles like Sonic rollerskating through an oil slick.

To add insult to injury, once you've finally worked your way up the food chain and get to control the T-rex, you realize that the king of the dinosaurs has been reduced to a sad punching biting bag. The T-rex stages end up being the hardest because unlike the other dinosaurs, the T-rex kills enemies by standing still and chomping on them for 5 seconds, which looks cool except you're wide open to attack during those 5 seconds, and all the T-rex stages have you fighting off a swarm of respawning enemies.

This made me particularly sad because unlike a game like say Bubsy, which was simply crap all around, there were some very interesting elements and ideas that could have been made into a great game. But as a platformer, it lives and dies on its platforming and its controls and it was definitely a miss for me.