Tintin in Tibet

Tintin in Tibet

released on Dec 31, 1995

Tintin in Tibet

released on Dec 31, 1995

Re-live the adventures of Tintin on the search for his friend Chang. What happened to Chang after the crash of the DC3 on the way to Kotmondu? Set off with Tintin to Tibet where all along your exciting journey you'll find vital items to aid your progress and interrogate the locals for helpful advice. You'll face many a danger as you examine the aeroplane wreck, climb on steep rock walls and meet the legendary Yeti.


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Playing this game felt like self harm

Tin Tin dies even from a mosquito bite in this game.
Don't get it wrong, the game is good, but cryptic and frustrating from time to time.

This is like the definition of a missed opportunity. The art is absolutely stunning – it translates the essence of the comic into interactive form better than any other comic-inspired game I know of. The use of depth, variation of scale, and parallax scrolling is amazing. And it innovates on the standard platformer format in really neat ways. But the particular mashup of platformer and adventure game doesn't work, since the two genres are at cross purposes: you need to explore the environments and interact with people and things in order to advance through the story, but you're also expected to avoid lots of obstacles along the way, and there's rarely a clear indication of what I should be interacting with vs what I should be avoiding.

It feels completely arbitrary that at one point jumping off some railway tracks leads me to fall to my death, while a minute later, jumping off those same railroad tracks lands me safely in the river, leading to a swimming segment of the game. Each level introduces a bunch of novel components that you have to die a bunch of time to be able to understand. This might not be so bad if dying 3 times didn't cause you to start the entire game over again from the very beginning.

Watch a playthrough of this one if you're intrigued.