Tomb Raider: Anniversary - Collectors Edition

Tomb Raider: Anniversary - Collectors Edition

released on Jun 01, 2007

Tomb Raider: Anniversary - Collectors Edition

released on Jun 01, 2007

Tomb Raider: Anniversary is a remake of the original Tomb Raider with a technically more advanced graphics engine. It has the same basic storyline, though some cutscenes and much of the dialogue within have been expanded or modified in other ways. Two disc collectors edition - Bonus materials include : - The Tomb Raider Story: A Ten Year Retrospective Documentary - Tomb Raider: Anniversary and Tomb Raider: Legend Exclusive Soundtrack mix - gallery of Tomb Raider artwork and collection of trailers from the past and present


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Collectors Edition


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Using this as my Wii review:
For those who haven't read my PC review, might be confused, so check that out here.

So how's this compared to the PC version?

Controls are still a bit unsavory because some stuff is mapped to the D-Pad which can be kind of hard to use when the remote is vertical. Moving the camera is also kind of like that by holding the C-button on the nunchuck and pointing the Wii remote where you want to look but at least you can see where you're jumping this time. I guess camera's just a Tomb Raider Anniversary curse.

Instead of just levers, there are little knicks and knacks like 'rubs' which sounds wrong but they're inscriptions that you can dust off like a DS game and run charcoal over them to get an imprint and match them up on a wheel. There are also a few more types of collectibles through that. You can chip away at the wall using a pick and cement knife to pick up your relics rather than just picking them up off the floor, same locations though. The gears are always right there on the floor though and 9/10 it'll be the same solution. And there's this funny drawing puzzle where you have to make symbols but they're really just squiggly lines.

I won't bother mentioning what's the same because most of it is, but I didn't get as many enemies getting stuck or even Lara for that matter, it was all mostly normal.

Framerate takes a dip but that's to be expected. Locking on seems a bit tougher because you actually have to aim at the enemies so there's no "up close and personal shooting mode" anymore. There's a flashlight now so some places are darker than before and QTEs are motion based. Wolves and stuff can grab onto you and you have to shake the nunchuck to get them off.

The dinosaur battle is a bit middling because in the original (PS1), you just fight it. In this one, you 'can' do that but it's going to be super annoying and long so they added the gimmick that you need to dodge at just the right time and let it hit these spike things but it relies solely on the dodge ability, you can't jump behind these spike logs so it turns out pretty cheesy. This was for both games but it's really disappointing to have a scene that iconic just be kind of limp. But at least you hear the gun through the Wii remote, there's that.

Take it from someone who bought the game twice because he wanted to like it but thought it was just the version he was playing, I label it as a bad game. Worst Tomb Raider I've played so far (not that I've played that many).

Was it worth it though? Yeah, kind of, now I know it wasn't just the version. What took me 2 hours in the Wii version took me four days to complete on PC, not just because it was my first playthrough but because it took so long to get it to work correctly. (I was in St. Francis Folly for reference) So I got to play the game a bit easier at times but it ended up evening out with annoying jumps that I knew how to make but just couldn't execute due to the Wii or bad level design (like the mapping I mentioned in the PC review). I saw enough potential in it enough to play it but it just didn't live up to that overall, too many things bogging it down. It seems (though outdated) the original PS1 game has this beat in very many aspects but I'm done trying to live through this again.