Tonic Trouble

released on Aug 31, 1999

Tonic Trouble is a 3D platforming video game by Ubisoft Montreal. The story follows the main character, Ed, after a magic potion spills on the Earth and causes vegetables to become living killers. The game was received poorly; critics cite poor controls, a wordy exposition, and sloppy graphics (on the N64 version). The N64 version of the game is a port of the PC version with noticeable differences, such as a substantially different opening due to the lack of processing power needed to render cutscenes, and different music in certain places. The game is often compared to another game published by Ubisoft called Rayman 2: The Great Escape, because both are 3D platformers, both have main characters of a similar design (hands and feet without arms or legs), and both were released around the same time.


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This is a recommendation specifically for the Special Edition version of the game, which was originally put out for the PC bundle market well over a year before the troubled N64 conversion ever saw the light of day.

Many people simply refer to this as the beta version and write it off for featuring tank controls, but there is a perfectly cohesive (albeit unpolished) game in here that I often found more engaging than the final product.
The general structure is the same, but many areas feel larger and better realized, and some of the more interesting setpieces here were later streamlined or replaced to accomodate for easier console development. Even the large sections of the game that aren't particularly different at a first glance are entirely recontextualized by the precision "stop and aim" tank control platformer playstyle. It takes some getting used to, but I never felt like I was in a situation where the level design doesn't take your limitations into account. Tonic Trouble: Special Edition weirdly felt like a breath of fresh air to me after playing so many breezy platformers with controls so buttery smooth they may as well be an extension of your body. I totally understand why there aren't many platformers that utilize a control scheme like this and why the few that are out there are remain niche and unapproachable, but I personally love that the game makes me put some degree of thought into every jump. Playing a game like this at a more meticulous pace really helps you stop and smell the flowers, and the atmosphere is truly great! The sparse voice acting and lack of boss fights gives this version of the game a quiet dreamy vibe that reminds me of what I liked most about my time with Rayman 2.

There was another PC version released later down the line that was built on the bones of the N64 release but utilizes the graphics and high quality dynamic music from Special Edition. It also has of loads of voice acting that isn't even on N64, so if you can't stomach tank controls and want to play a more polished game I would at the very least suggest playing that one over the N64 release.

I had heard pretty bad things about Tonic Trouble through the years. When a friend of mine started playing through it, I figured I should give it a go as well.

And… yeah, it’s not GOOD, but I mean, I guess there’s way worse.

Controls are clunky, the camera is pretty good awful, there’s some obtuse level and puzzle designs here and there. Flying takes a LOT of getting used to. I adapted to it eventually, but it took a bit. Boy, I really wish that pogo stick move was more interesting.

But hey, it looks nice! Lots of charm in the character designs and world. So it wasn’t a miserable time. Just a not very good one.

But hey, it would pave the way for Rayman 2, a much better game, so hey! It wasn’t all bad!

até que é um plataformer 3D bem divertido, os níveis são legais e os poucos chefes que tem são daoras. as mecânicas tbm funcionam bem (principalmente o voo) e dificuldade balanceada, mas é meio ruim de controlar e tem muita coisa aleatória acontecendo

What is this? Why are there soda cans and thermometers? Everything is undefined; the first thing you do is essentially a snowboarding level followed by somewhat-decent platforming in garish bizarre boxes. The movement and camera work well but otherwise this is a bizarre miss.

Still can't tell people what this game is, because I have no idea