Toree 3D

Toree 3D

released on Apr 09, 2021

Toree 3D

released on Apr 09, 2021

A bite-sized 3D Platformer with a few weird elements.


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Very cute aesthetics and fun flow based level design. The enemies feel superficial sometimes with there being none in your path or some just in places where you wouldn't even run into them. I liked that it tried to become horror for like 2 minutes, that was pretty fun. Overall pretty damn good deal for half a dollar on sale.

A fun, short and sweet adventure that gives me heavy Sega Saturn vibes

Cuando compré el juego del patito fachero por 5 pesos no me esperaba que me fuera a cagar los pantalones de miedo

Très très rigolo comme petit jeu, j'ai beaucoup aimé

Really not compelled by this one- it’s so simple that the level design has to do extra lifting, but the level design sucks. Beat it, tried getting all the collectables, did most of that and don’t want to come back.

The game is not all bad. What drew me in was the aesthetics. They’re superficially pretty cute and very vivid. Bird is really cute and I like birds. Unfortunately, this is just just superficial, because the environments have no sort of narrative or throughline to one another. There’s no world or anything to get attached to under the colors.

The controls are fine. They don’t feel at odds with the level design. The animations make it clear what state you’re in and are snappy. The squash-and-stretch adds a little sense of weight, even though the momentum is lacking. There isn’t actually much momentum. Your speed feels really static, which isn’t great for a speedrunning-based platformer.

It really is the level design that fails this game. It was going to make it or break it and it breaks it. For a game about going fast, Toree sure does like to make you wait on moving platforms without any obstacles or tension. There’s one level with trucks that really sucks because it’s too easy to miss cycles where you can jump from one to the next. That and there’s no indication of which ones are moving around like maybe some drifting dust underneath? There’s just a whole lot of nothing in the levels anyway. It feels very hallway-based, stretched-out platforms with no obstacles and there aren’t really moments with creative skips.

You can do worse for the price tag but you don’t have to play everything, you know? Life is fleeting, time is worth more. I don’t feel bad about supporting an independent developer, but I feel kinda bad about using my time on Toree. I should have spent an hour drawing or something, I could have put another dollar in my savings. I’ve spent the extra time writing this because I just enjoy writing and I got more out of that than playing the game. If you think this is a weird shift, well, it fits Toree.

There’s a weird twist midway through that I just don’t see the point of. It’s unexpected, but it’s predictably shallow. I searched for more externally, hoping that I just missed something behind greater completion requirements- but nope, it’s just in there without a sense of why and with no further threads to pull at. I don’t know if it gets built on in a sequel but here… it adds nothing, really.

And I think I got nothing out of playing this. It’s just another game that makes me appreciate better games. I’m just writing because I like writing. You don’t have much to lose here, but you can do better. Looking at it that way, Toree makes for great commentary... but in all seriousness, yeah, it’s not good.