Touhou Chouseisho: Sapphire Panlogism
released on May 31, 2021
A Touhou Project fangame by Team Urban Magic where you both dodge and collect rain.
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Sapphire Panlogism is probably one of the golden standards for what a Touhou fangame should be. A lot of its aspects are elegant, challenging but fair, and it all sticks close to its source material while still introducing new and fun things that feel just right at home with the franchise... Maybe I've played it too much, but I'll always be happy to go back to it every now and then.
This was my first experience with a Touhou fangame (of the shmup type anyways). Honestly, it was good fun
Difficulty curve was just right, there were some interesting ideas and patterns thrown around, and the gimmick of the game was neat. Nice music, interesting plot (with a finale that reminded me too much of Undertale for some reason)
My only real complaint, and this is gonna sound very petty, would be the bullet designs and the pickups. I had such a hard time trying to discern what was what and ended up close to dying a couple of times because of that. I beat it on my first go on Easy, and this might just be a skill issue, but it's my only gripe with it.
Difficulty curve was just right, there were some interesting ideas and patterns thrown around, and the gimmick of the game was neat. Nice music, interesting plot (with a finale that reminded me too much of Undertale for some reason)
My only real complaint, and this is gonna sound very petty, would be the bullet designs and the pickups. I had such a hard time trying to discern what was what and ended up close to dying a couple of times because of that. I beat it on my first go on Easy, and this might just be a skill issue, but it's my only gripe with it.