Towelket: One More Time 5 ~Fury~

Towelket: One More Time 5 ~Fury~

released on May 17, 2010

Towelket: One More Time 5 ~Fury~

released on May 17, 2010

Towelket: One More Time 5 ~Fury~ is a story-heavy adventure/role-playing game made in RPG Maker 2000 This game was meant to become the official game titled Towelket 5, but it contains game-breaking bugs due to a very rushed release, and (perhaps due to its extremely disturbing content) was removed from public download some time after its release. Later "Gaugau's Bride" was released as the "official" fifth installment later on and became a completely different game. By now it is allowed to show footage of Fury again.


Also in series

Kaiketsu! Nekoashi Otome-chan
Kaiketsu! Nekoashi Otome-chan
Towelket: One More Time 5 - Gaugau's Bride
Towelket: One More Time 5 - Gaugau's Bride
Towelket: One More Time 4
Towelket: One More Time 4
Towelket: One More Time 6 - Devils&Devils&Nightmares&Devils
Towelket: One More Time 6 - Devils&Devils&Nightmares&Devils
Towelket: One More Time
Towelket: One More Time

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The Towelket that I cannot decide whether it is worse or better than the 2nd game. I say this because just like the 2nd game it goes hard on that feminist horror with unrelenting themes that, undeniably, I wouldn't blame someone if they dropped this game for just how uncomfortable it made them and I admit this game really made me feel that way.

A positive I can absolutely hand out to this franchise STILL is unrelenting in presenting these themes that undeniably surround the idea of womanhood for this sequel. On a side note, I don't talk about towelket gameplay because it is basic rpg combat, but I have to point out how broken and buggy the game is. It is a rushed mess with a sudden shift on the emphasis of resistances and weakness with game-breaking glitches that can softlock you that were only fixed in the translation of this game. As much as I hate this gameplay shift in particular despite it being super easy, I quite enjoyed it and thought that it fit considering the final chapter of the game. While this felt like a downgrade, and in general was just a rushed title, Towelket's story still remains strong. Good on you, Towelket.

Fury is cool because it feels like a true companion piece to Towelket 2. Sure, that game had undeniably feminist themes, but it was more concerned with a dissection of patriarchy and the effects in its totality. Fury goes even further beyond with its portrayal of family and gender, society's attitude towards marriage and procreation, with stomach-churning imagery depicting the twisted nature of our world and its bountiful unjust cruelty. It leaves a strong impression as an independently-produced piece of art, which is no surprise coming from this series.

I really liked how Fury didn't hold anything back in its goal of elucidating the woman condition, but…it's hard to explain, but something felt missing from Fury. Like, yeah, I know it was basically an abandoned project, but I'm talking more abstractly. Towelket 2, I think, justified its game-isms more thoroughly. Aside from the dynamic 心の中 and flower garden systems which deepened the connection between players and the story, it was generally colored like a survival game, so interacting and exploring around felt like it had weight. Playing as PPU for the first time after the timeskip was unsettling because the presentation conjoined with the writing in a way which allowed your mind to fill in the gaps, creating a narrative all its own. Fury's gameplay sections had a bit too much downtime in between major plot points, which is fine, I just feel like its predecessors made use of that time better. Compared to 2, though, I actually really enjoyed the humor integration here that feels distinct even within the context of a series known for dark comedy. The resulting bizarro, existential atmosphere is truly interesting.

Fury is messy, uneven, and confused, and with unfinished, buggy combat and exploration, but because of the subject matter, it's fitting in a way. I continue to appreciate Towelket's topical focus and ambition, and even in skeletal form, I think Kanao has some really intriguing ideas worth checking out.

If one thing's for sure, the joke ending in this game is easily the best in the series.

There's still the series' weirdo quirky humor and absurdism, but it rings more false here as you plummet deeper and deeper into a nightmare of womanhood, childbirth, sex and society, the game literally breaking down and collapsing in on itself as the world within screams and contorts itself inside out.

It is profoundly uncomfortable and difficult and there are real questions about if you should even play it since the creator really would rather you didn't. But boy if it isn't a masterpiece example of games as a tool for expression.

Glitches, soft-locks, and broken code aren't necessarily negatives. Like everything else in the world, they can matter, impart meaning. Towelket....good!