TrackMania 2: Valley

TrackMania 2: Valley

released on Jul 04, 2013

TrackMania 2: Valley

released on Jul 04, 2013

TrackMania² Valley is the third environment of TrackMania², the sequel to Nadeo Studio's online racing phenomenon TrackMania. Valley is a new take on the classic arcade rally racing genre. Flirting between arcade and simulation, Valley marks a new checkpoint in the history of racing games. As with all TrackMania² games, Valley comes with a solo campaign, deep multiplayer experience and a world of possibilities in user-generated content thanks to the upgraded ManiaPlanet system.


Also in series

Trackmania
Trackmania
TrackMania 2: Lagoon
TrackMania 2: Lagoon
TrackMania Turbo
TrackMania Turbo
TrackMania 2: Stadium
TrackMania 2: Stadium
ShootMania Storm
ShootMania Storm

Released on

Genres


More Info on IGDB


Reviews View More

I am a huge fan of the Trackmania games that use formula-style cars like Trackmania: Nations Forever or Trackmania (2020). This game takes a lot that I find impressive about those games and utilises them here, the simple, addictive playing loop and the great car control. So what's the problem?

The track design is abysmal, and the game does not flow well. The tracks are confusing, sometimes where the driveable area starts and ends barely exists resulting in you crashing out on an invisible wall or a tiny bush. Tracks that have enough difficulty to them can grow even more difficult by annoying multi-laps, getting gold on E05 was a miserable time. The game feels purposefully designed to stump you at certain points, especially on some of the road tracks where you have to watch the ghost's line to see where you even have to go in the first place.

Unfortunately, this game is just overlong and horrifically irritating at points which is a shame because its base gameplay is great classic Trackmania. Avoid this one play Nations Forever.

I like this more than Canyon. The Canyon car is probably more fun on its own, but driving the narrow roads with a focus on repeatable precision just works better when your car controls like an understeering racecar. This environment also has the best rally in the series, though in a later game they completely oversaturate you with it, it's good here. Also the multilaps are shorter on average which is nice.

if you hit something on accident you will lose instantly.

Not really fond of this environment, but there are people who like it so I guess I'm just not made for it.