Tecmo presents TRAPT for the PS2, a puzzle-based game that contains a number of horror elements in its interesting storyline. The game is a continuation of the KAGERO: Deception series that began on the Playstation, but players aren't required to play the original games to understand TRAPT. The storyline begins when Princess Allura is framed for killing her father. As she flees the castle, players learn her dark secret: she's possessed by a demon known as Fiend. Fiend allows Allura to set a number of different traps to kill people, giving Fiend souls to survive off of. As the storyline progresses, players learn more about Fiend and how he came to possess the princess. The gameplay in TRAPT is very unique. As Allura, players run around the room setting traps while avoiding enemies. Once up to nine traps are set, they can be activated once an enemy is near. The traps come in a number of different types, including floor traps like bombs, wall traps like spikes, and ceiling traps like metal balls. Once players understand the system, they can start laying out traps in a way that an enemy will be hit by several at once to create a combo. Of course, it isn't quite that simple: some enemies are immune to certain traps, and some rooms contain areas where traps can't be placed. TRAPT weaves together unique characters, horror elements, and a fun, different gameplay style to create a unique game that will provide hours of challenge.


Also in series

Deception IV: Blood Ties
Deception IV: Blood Ties
Deception III: Dark Delusion
Deception III: Dark Delusion
Kagero: Deception II
Kagero: Deception II
Tecmo's Deception: Invitation to Darkness
Tecmo's Deception: Invitation to Darkness

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such an incredibly unique gameplay concept. Tecmo's done it

IT'S A TRAPT!

(sorry, it's monday and I hate my job)

This game was featured in a PS2 magazine I read as a kid. The entirety of their coverage of it was the word "Crapt"

Trapt is a truly unique game centered around a fantastic gameplay idea but unfortunately it leaves a lot of untapped potential untouched.

-Atmosphere: the game is set in a generic fantasy universe but the surprisingly big cast of characters and the Japanese voice acting makes it’s atmosphere somewhat memorable. It is nothing outstanding, but enough to keep the player entertained.

-Story: the short story (~5hr) of Trapt is also nothing groundbreaking, but engaging enough to always look forward to the next cutscene. The writing is mediocre at best but it has that PS2 era charm combined with some Japanese weirdness which makes it fun to follow.

-Gameplay: the game’s strongest aspect is undoubtedly it’s gameplay, however it still falls kind of short. The core gameplay loop is extremely good: during every level you are trapped in a mansion with different types of enemies and your goal is to defeat them via various traps you can lay and activate. At first this is tremendous fun, however it doesn’t get deep or complex enough to encourage the player to be creative. Although there are some different types of enemies (with different resistances, weapons, speed, etc.) and permanent usable devices/elements in the environment, sadly they aren’t enough to push the player for experimentation. One can easily finish the story with using no more than 4-5 different traps from the dozens available and while the interactive environment sounds fun, it doesn’t provide enough gameplay reward to make it necessarry to use it. Therefore the game can get pretty repetitive very fast. Personally I still had fun from start to finish, but I was craving for some more challange to spice things up or any reason to experiment with different trap combinations. I do believe however, that the core gameplay loop is genious and would make for a fantastic remake with some additional ideas to keep the experience fresh until the ending.

Gostei da mecânica de armadilhas, é um estilo de gameplay bem único, só que fiquei bem perdido na história, ela parece não fazer muito sentido.

Pelo que entendi o jogo faz parte de uma triologia, então vou dar uma pesquisada mais a fundo.