Treasure Hunter Simulator

Treasure Hunter Simulator

released on Dec 06, 2018

Treasure Hunter Simulator

released on Dec 06, 2018

Dive into the exciting world of finding long forgotten treasures. Grab your metal detector and set off to explore the countryside. What today looks like a peaceful meadow might have been the scene of a fierce battle in the past, hiding now the valuable artefacts. Ready to dig in the past?


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still havent found a first person menial task simulator with understandable yet mechanically complex mechanics set in rural areas and abandoned places with light horror elements focused around searching for secrets and treasure huh?

You gotta have a very specific set of specialized interests to be able to enjoy this. If walking around in drab environments, looking for buried, tiny little dopamine hits disguised as treasure coming with insignificant historical tidbits sounds like your jam, then yeah go for it. For me, it was a snoozefest. I literally felt my eyes getting heavy, and it was only 7pm.

was challenged to speedrun this, can't do it. boring af

While I overall had a positive experience with this game and would recommend it to someone for the right price (I bought it at around $5 USD), it eventually falls into crippling tedium.

The game is extremely relaxing and has a myriad of beautiful set pieces, environments, and music. It's developed with virtually no outstanding bugs and a series of controls that feel natural and responsive. In terms of technical ability, the team nails almost every aspect. However, this high can only be ridden for so long.

Once you get to the later stages of the story mode, you'll find that the game never actually evolves from the aspects it introduces initially. The novelty of finding, digging up, and inspecting an item grows old once you've done it ~300 times in a row. If they would have introduced some sort of gimmick or external factor that applies to the later game, maybe my opinion wouldn't have soured prior to the end, but it seems like the team developed a fair gameplay loop and leaned on it until it eventually snapped.

All in all, I had a good time destroying monuments internationally to salvage priceless items that I pawn off for pennies on the dollar. Just don't expect to feel the same way for 10 hours straight.

Note: Review originally written in 2021

A fun idea, that plays almost exactly like every other Unity-made (I presume?) lightweight sim like this, but with the major drawback that you move and pan the camera too damn slowly with no option to speed things up. Even if you do suffer through the glacial pace, there just isn't much to find or do in this overall barebones experience. I'm sure the game escalates the scale and quality if your buried treasure as you go, but painstakingly pulling paperclips out at this pace was too much for me.