Turok 3: Shadow of Oblivion

Turok 3: Shadow of Oblivion

released on Nov 14, 2023

Turok 3: Shadow of Oblivion

released on Nov 14, 2023

Turok 3: Shadow of Oblivion is a faithful restoration of the classic first-person shooter originally released in 2000 for the Nintendo 64, upgraded through Nightdive Studios’ proprietary KEX Engine for play on modern gaming devices with up to a 4K resolution at 120FPS. It joins Nightdive Studios, Universal Games, and Digital Platforms’ popular Turok and Turok 2: Seeds of Evil remasters, capping off the trilogy. Turok 3 Shadow of Oblivion Remastered features upgraded gameplay, high-resolution textures, enhanced lighting and rendering, and support for console gamepads with platform-specific features. Finish the hunt in this epic finale to the Turok Trilogy. Pick up immediately after the events of Turok 2: Seeds of Evil, with dual protagonists Joseph and Danielle Fireseed, of the Turok family tree, as they battle the titular antagonist Oblivion and its followers, the Flesh Eaters.


Also in series

Turok 2: Seeds of Evil
Turok 2: Seeds of Evil
Turok
Turok
Turok
Turok
Turok: Evolution
Turok: Evolution
Turok 3: Shadow of Oblivion
Turok 3: Shadow of Oblivion

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O Turok 3 sempre foi o piorzinho da trilogia mas ainda assim era um bom jogo, esse remaster segue na mesma lógica, continua sendo um bom jogo mas pior que os outros dois. Vale jogar com os dois personagens mas depois disso não tem mto mais o que fazer, recomendo apenas se for muito fã e quando tiver promoção.

Out of the entire trilogy, I unfortunately have to say i think this game is easily the worst of the trilogy due to its length and baby easy difficulty compared to the first game. Its a bit to linear for me and i think while still fun the series went downhill from here.

Das beste Leveldesign der Turok-Reihe, oder eher "das am wenigsten schlimme". Ein großartiger Production Value für die Plattform für die es designed wurde mit sehr hohen Ambitionen, ein konstanter Reminder was in dieser Zeit alles in Shootern populär war, haufenweise "oh, das kenn ich aus Half-Life!"-Momente - und nun auch endlich in einer Version die legit spielbar ist.

Ich wünschte das Remaster hätte weniger versucht die Grafik zu verbessern, oder es gäbe zumindest einen Modus sie erneut zu downgraden, aber an sich ist das schon okeh.

Das Problem mit dem Spiel ist, dass es zwar endlich mal ein Turok ist, bei dem man nicht 70% der Spielzeit backtracken muss, dafür ist aber der Kampf so uninspiriert wie in keinem Teil zuvor. Teil 1 war deutlich schneller und actionreicher, Teil 2 hatte mehr mit seinen Waffen und Gegnern gemacht, während Teil 3 sich mehr auf seine kleinen Setpieces und die abwechslungsreichen Orte verlässt.
Und nach knapp 3,5 Stunden war ich dann auch schon durch.

Ich glaaaaube dieses "Turok" war damals gar nicht mal so gut. Aber ich bin trotzdem froh es endlich mal mit mehr als 7fps gespielt zu haben.

(Beaten with Danielle, will go back with Joseph later but not right now)

A neat effect of going through the Turok games is seeing where Acclaim thought the state of the FPS genre was going. They clearly made a safe bet on Half-Life being the way of the future, this game shifts hard towards linear storytelling and level design. The level design isn't nearly as frustrating as either game could be, but also the worlds don't feel anywhere near as distinct as they used to. Shockingly brief.

As always, Nightdive delivered with the remaster. Might be one of their more impressive remasters simply by how much work they had to do reverse engineering it. Shadow of Oblivion is probably the most impressive use of the N64's technology, even if it barely runs, so it's nice to see that hard work shine.

Another amazing remaster by Nightdive studios. Unfortunately, this time their efforts went towards a mid game. Turok 3 isn’t bad nor is it boring and tedious, it is however somewhat lifeless and uninspired. The level design in Turok 3 is generally good, but the exploration is way tuned down from Turok: DH and especially Seeds of Evil. This may sound appealing, but when you strip out Turok’s exploration, you start to realize that the combat can’t carry the entire experience. The weaponry is still great and the spectacle of the gore and dismember still leaves me in awe. I just feel the game never throws enough at the player. There’s not enough enemies, there’s not enough secrets, there’s not enough puzzles; it’s just all a bit plain outside of the visceral combat. Still worth a playthrough or two. It’s only 4 hours.

It's Turok, but straight to the point. Turok 3: Shadow of Oblivion's structure is less unwieldy when compared to its predecessor, but by positioning itself as a fairly linear Half-Life clone, the game omits one of the best parts of previous Turok titles: exploration. At least there are multiple playable characters, the bosses are less lame, and the violence is still incredibly brutal.