Ultrakill is a fast-paced ultraviolent retro FPS combining the skill-based scoring from character action games with unadulterated carnage inspired by the best shooters of the 90's. Rip apart your foes with varied destructive weapons and shower in their blood to regain your health.

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esse jogo valida o sentimento de eu ser muito maneiro.

Despite being in early access, this is already a contender for my favorite game of all time. The gameplay loop is so full of adrenaline and the visuals and audio are so loud and aggressive that I actually had a hard time playing for more than 30 minutes at a time at first, but once I got used to it, it became so easy to appreciate everything the game does. There are so many interactions and mechanics that I could go on and on about that make optimizing combat an absurd challenge. Even just the coin toss gives so many options to the player that it can feel overwhelming. I haven't even learned how to do every technique despite being 30 hours in. I love learning new techniques and this game has given me so much to chew on, between splitshots, railcoining, slam storage, rocketsurfing, projectile boosting, and probably several others I've forgotten, and all of that is just gameplay. The PS1 styled visuals are absolutely delightful and the soundtrack is loud and dissonant and fits the game perfectly. The story isn't too deeply baked into the game, but I find it fascinating and I love the way it's so clearly inspired by Dante's Inferno (I relate to Gabriel so hard)

Need those 8th and 9th layers...

This review contains spoilers

crazy machine kill demons

In order to experience most of Ultrakill, you are expected to have a higher level of mechanical skill, accuracy, and perfection than any game I've ever seen. It's not enough to just get good at what you've got; you need to be actively researching new strategies to even stand a chance at just SEEING every stage. If you cannot commit to perfection, then you're shit out of luck. You might as well not bother at all, because unless you give the game perfection, it'll give you basically nothing.

For the unskilled masses, Ultrakill is a shockingly short campaign with somewhat repetitive gameplay and an underwhelming story; best played by people who are better than you, and best experienced via Youtube longplay.

Difficulty creep is the unseen spectre of early-access game development.