Under Night In-Birth Exe:Late

Under Night In-Birth Exe:Late

released on Sep 09, 2013

Under Night In-Birth Exe:Late

released on Sep 09, 2013

An expanded game of Under Night In-Birth

Under Night In-Birth is a visual novel and 2D fighting game co-developed by Ecole Software and French-Bread, known for the Melty Blood series. It features a brand new cast of characters and a story that spins around modern fantasy. Sega released the arcade version in Japan on September 20, 2012. A major revision of the arcade version, entitled Under Night In-Birth Exe:Late, was released on September 9, 2013. It was announced by Famitsu that Arc System Works would release the game for PlayStation 3 on July 24, 2014 in Japan. A 2015 release for North America and Europe was later announced. The North American release date, which is set for March 31, 2015, was revealed on the GameStop website. However, Aksys Games revealed the true release date for the upcoming fighter Under Night In-Birth Exe:Late, they said that the game will be releasing on February 24, 2015 for the PlayStation 3, as well as confirmed there won't be an English dub in Western releases. Under Night In-Birth Exe:Late was released on Steam for Microsoft Windows systems on July 12, 2016.


Also in series

Under Night In-Birth II Sys:Celes
Under Night In-Birth II Sys:Celes
Under Night In-Birth
Under Night In-Birth

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Reviews View More

you can't deny that it's bad game it's above that

Amazing game. The gameplay is fairly similar to Akatsuki Blitzkampf (my man Akatsuki is even in the game), using 3 buttons for weak, medium, and strong attacks, but with the addition of one extra button for EX actions. Just like ABK, it's easy to learn the basics and start doing some decent-looking and satisfying combos. The spritework and diverse characters also contribute to making the combos feel great. If only En-Eins was as good as this game.

But the soundtrack though! This is where the game fucking shines. It's easily the best soundtrack I've ever heard in a fighting game. It's on par, maybe even better than iconic soundtracks like Street Fighter 2. Raito is genuinely a genius.

Fácil de aprender, difícil de masterar. Perfeitamente equilibrado, como todas as coisas deveriam ser.

Really solid fighting game but I feel that the AI can be really inconsistent. I love all the character designs and the stories I've played thru I find very interesting.