Ungra Walker

Ungra Walker

releases on TBD

Ungra Walker

releases on TBD

Ungra Walker is a dungeon-based ARPG.


Released on

Genres


More Info on IGDB


Reviews View More

This was an interesting PS1 game, It is probably one of the most obscure games I've played.

It's a "dungeon crawling" game with a randomly generated 50 floor dungeon. This one is specifically 2 player cooperative, and you can pick form 4 classes of characters, this adds a lot of replayability and uniqueness.
Just like any "rouge-like" game if you aren't prepared it's very hard to progress, this game prevents you from speeding through to the end by implementing a hunger meter that only very specific items fill, if it runs out you lose large amounts of health constantly. So I would reach a certain depth and have to warp out to restock and heal, then go back and get a bit further each time.

I like that this game is generally more forgiving and less punishing than most other dungeon focused RPGs, there is no instant death or equipment durability, this game was difficult but not in unfair ways.
There's an expansive list of weapons, items, armor, ect in the game so there was a lot to experiment with, I was always finding new tools to use and try out in the game.

Combat fells stiff and outdated but it was still fun trying to maneuver around enemies and attack during their openings. The game has magic, long range, and melee combat but the enemy tracking isn't very accurate and hard to control.

There are good enough environments ingame, they are somewhat generic but have some nice visual touches, you will see the same rooms recycled as the game randomly builds the map out of them, it does get repetitive after long sessions of playing.

While this game is simple, it also has some elements that are truly strange, the main dungeon is really just for looting good equipment and leveling up, most players will get to the final floor expecting the end of the game only to find a regular floor with no exit or ending.
At the 25th floor is the real goal of the game, from there the focus changes to gathering four special keys.

What made this very odd is they are randomly dropped in treasure chests the last 20 floors and there's no real indication that they are important (besides text I cant read), you can stockpile them for no reason, sell them, or discard them (which I did unknowingly) one of them simply refused to spawn for me even after 10 hours of grinding the dungeon, the RNG (randomness) can be really frustrating at times, I had really bad luck with this.

Another very strange thing is there's no bosses in the game until the very end, then you get like 8 with small premade dungeons in between, very unusual pacing. They were fun and challenging to fight and added some needed variety, the bosses were definitely a highlight of this game.

The game is light on content but it gets a lot out of what's there, it's about 5 hours to beat. Overall it was a fun experience, and didn't get old. I feel like if it was any longer it would have significantly detracted from the game, the way it is it's easier to get into and try another run.

These kinds of games can be very hit-or-miss but I will definitely come back to this one, for fans of the genre I would recommend trying this game, be aware of the language barrier, I was still able to beat this one and understand basically everything with some persistence.