Unstack

Unstack

released on May 03, 1996

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Unstack

released on May 03, 1996


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If one ever found this game, somehow, one would be befuddled. And I should know, because I was. Who is System Create? Why do they have a registered trademark sign in their logo, when this appears to be the only thing they ever made? Where did they come from? Where did they go?
Then you play it, and things begin to make more sense. This was probably not a high-priced game. It is a 3D colour-matching game, sort of like Columns, except it looks like it was made by the sort of fly-by-night operation that thrived in Japan in the PS1 era, because it probably was; 20-30 people, the knowledge of how to make a video game scattered and spiced amongst them, some brand-new computers, and a dream.
The dream (in this case, going off vibes: bigg mone), judging by the fact that nobody has heard of this game (and I mean nobody; if you survey the hardcore Japanese PS1 gamers of the era they'd probably scratch their heads as much as the nearest Westerner), has its wreckage somewhere in the Pacific Ocean. But that's unfair. This isn't that bad. Not much meat on the bones, but it is thoroughly competent and pleasant (aside from the splash screen that comes in after the opening animatic and before the main menu loads in. Bad vibes. Can't explain it), and the soundtrack ought to please anyone hungry for someone going way harder with a General MIDI workstation keyboard than this game demanded (specifically with that Latin-flavoured track, goddamn!)