Urban Trial Freestyle 2

Urban Trial Freestyle 2

released on Mar 30, 2017

Urban Trial Freestyle 2

released on Mar 30, 2017

Prepare yourself for numerous new levels in five stunning locations.


Also in series

Urban Trial Tricky
Urban Trial Tricky
Urban Trial Playground
Urban Trial Playground
Urban Trial Freestyle
Urban Trial Freestyle

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Trials is the dominant 2.5D motocross physics game. It's a hard category to describe. I reviewed Trials 2: Second Edition over a decade ago and have loved the series ever since. RedLynx knows how to mix fast-paced gameplay with well-designed courses and tracks that are fun to master, and restarting isn't always an absolute pain. Urban Trial is a fairly decent clone of that game, but it falls flat in many areas.

Firstly, there is no story, so don't worry about that. You can just jump straight into the main campaign, which consists of five different urban environments and seven tracks in each area. To unlock the next area, you need three stars or better on every track in the previous map. This isn't too difficult. Just get through the course without crashing a lot. My issues with the game started on the second map and made me question whether I wanted to keep going, at least in a single playthrough.

The physics in Urban Trial Freestyle 2 are mostly okay, but they put you on moving platforms that the physics engine isn't great at emulating. Riding on a moving grate across a bunch of moving barrels isn't as easy as you'd think in this game. A lot of times my bike got stuck on the edges, and I couldn't pull back to get over them. Even stationary stairs are hard to get over. The physics feel almost too centered. If I push too far forward or backward, the bike loses complete control, and it's too hard to correct it. The bike also feels way too heavy once it is not completely centered. This was never an issue in trials. The tracks are also haphazardly laid out, with too many steep jumps next to each other, so it makes it hard to gauge how to take each ramp. 

There is some sort of jump scoring gauge that was never explained, and I couldn't quite figure it out. When you approach a certain jump, a couple of green bars will float around, and your rider will make a comment that he made it or didn't. I don't understand what this was for, and it seemed pointless in the end. It's hard to pull tricks on these bikes with the physics the way they are.

There are cash icons to grab in each level, but I was never interested in getting these as the unlockables are pretty lame. You can customize your dude and bike, but the options are very limited. Just a few colors and clothing items (I mean less than 10 each), and they cost a lot of money, so it's not worth it. This felt like a throw-in at the last minute to make it feel more like a sequel or something. There is a freestyle mode where you can do stunts, but with the wonky physics, it's kind of hard. There is also a track editor mode, which isn't intuitive at all. It requires a lot of trial and error to get everything placed right, and with the weird physics, it just isn't worth the effort. I feel this is for kids who have nothing else to play and got this on sale and are just bored. 

The visuals are actually pretty good, with decent textures and a lot of detail in the environments, and there wasn't really any slowdown that I noticed. I wish the music was better and there were more ambient sounds like in Trials, but for a budget eShop game, this is actually not that bad. What's here is fun to fill a couple of evenings, and if you are itching for a Trials game, then you can't do much harm with this game. If the physics felt more balanced and the track design was a lot better, it could go a long way toward really competing with Trials. The track editor is passable, and the unlockables feel thrown in at the last minute. All this game made me want to do is go back and play a much better Trials game, but for a few dollars it's harmless.